Showing posts with label Dark Caste Bandits. Show all posts
Showing posts with label Dark Caste Bandits. Show all posts

Thursday, February 6, 2025

More little guys

 o/

This bunch is a mix of very new and a few not so old paint jobs. All have been painted within the past 2 months or so, though none were really worthy of a singular post in their own right. 

1st Royal Cavaliers WASP-WSP-1D 

Generic 10 Ton Tracked APC for no one in particular. Basically it is local militia/PDF

Like all of my 10 Ton APCs, this will be a filler model for when I don't feel like fielding infantry, or rather a horde of infantry. 

1st Royal Cavaliers' 10 Ton Wheeled APC, for when I don't want to spend 1400 points on a Sturmfeur, yet still want to field a lance of armor (and I use that term loosely in this particular case).
 

Wolf's Dragoons' Alpha Regiment Wasp WSP-1A

This is not this mini's first appearance on this blog. Rather that debut was in my last post where it was my Dragoons' sole survivor.

Yes, this is what surviving light mechs look like: Running away!

10 Ton Hover, Wheeled & Tracked APCs. I couldn't resist making a blue 'SWAT' APC to again add to my generic filler forces. The tracked APC is painted to match my Capellan Homeguard, because why wouldn't they have one of these? 

With the teeny tiny skull decal, this hover APC will go to my Dark Caste Bandits, though it would work in a pirate force as well.

Scorpion Light Tank ML/LAC variant(s). This was originally supposed to go to my snowballing out of control desert force. 

On a whim, it got shunted into the 1-off/geneic category after I wanted to try my hand at the old, US Desert Storm era 'chocolate chip' desert camo. 

While I may not have been entirely successful in that endeavor, it looks decent enough.

Friday, October 18, 2024

Production! Production!

 o/

Technically, this isn't all of them...

This is more like 2ish weeks of painting or so. As mentioned above there is one more, a repaint of the (now former) Hotshot of the Whipits. That mech can be seen running around in my prior post. Here are the latest mechs up close: 

Just a minor conversion of an existing conversion. 

Previously, this Urbie was one of two UM-R68 conversions (the other one is here). However I recently bought the new Urbie lance box and got an actual UM-R68. So, with the addition of a little bit of plasticard, and a decal of 'IV' to drive the point home, I present to you the UM-AIV. The artillery Urbie that has been known to launch nukes from time to time. Of the two, this one turned out better, so the other went to eBay (I seriously don't need two arrow IV Urbies) and is currently transiting the inner sphere enroute to a repeat customer of mine Texas.  

Yeah, this is too dynamically posed to be an actual Catalyst model. 

Originally I gave this stats for an industrial mech called the 'Tonka' that could be modified in times of crisis to wield a modular LBX-10. That said, more likely than not I'll just use it as an Arbiter (if ever).

Marik Militia Ostroc & Quickdraw.

The Quickdraw, I have yet to use this mech but it seems decent enough on paper.


I just love the garish color scheme of the Marik Militia.

The Ostroc, another new KS mech, and a vast improvement over the old model! 


Years ago I had the ancient lead version of this mini and it did fairly well on the tabletop, it was just hideous looking which resulted in it getting sold off.

The whole, newly finished lance together. 

Why did the Dark Caste Bandit cross the road?

This is another mech where the base was harder to do than the mech itself.

The Starslayer is...kinda ugly, but it's grown on me. These guys must've been digging deep into the trash heaps to find and refurbish this old STY-2C-EC (Early Clan). 

Closing out with a group shot. 

Tonight I am going to the FLGS for some campaign games hopefully (I'm waaaay behind on those) and next wednesday Nick is coming over tentatively for the first mini game to be held at our new house. So I should have some battle reports to post on next week!