Monday, September 20, 2021

The forest was full of corpses...

...and that was just the battle's halfway point! 

I got together with my buddy Hoss at the FLGS for a game of Battletech this past Saturday. Unlike our usual bouts where by game's end, everything on the table is staggering around like a bunch of drunken brawlers. This game was an absolute blood bath! Here's how it all played out:

The first two turns were simply advancing at speed. It wasn't till turn three that any shots were exchanged, and these were few (though my Cyclops' AC-20 did vaporize the left arm of Hoss' Panther much to his dismay). Note: my IFV on the left is disembarking a platoon of Ceremonial Guard.

Hoss' borrowed 'suicide box' (MG variant heavy APC) has by this point torn across the map and is in the process of gunning down the aforementioned platoon! The Cyclops' mechwarrior screamed BUSHIDO! and suicidality charged into the enemy's point blank range, whilst blazing away with his own weaponry. Despite being an assault mech, the Cyclops is too lightly armored for this type of fighting.

My Goblin (MG Variant) IFV comes to the aid of my beleaguered platoon, who is cut down by half to Hoss' APC's machine guns. The Panther pumps a PPC round and a few SRMs into my Hunchback which in turn fires a withering volley of medium lasers in reply.

The green turreted tank was a proxy of a Patten heavy tank, and was all too happy to put another AC-10 round into the cyclops. However the cyclops then finished the job started previously by my Hunchback and finished off the tiresome tank. Normally, only I am fielding it was kinda eye opening to be on the wrong side of them for the first time in a long time.

As this nasty little firefight continues, the infantry are slaughtered to the last, filling the forest hex they were holding with only the dead and dying. Meanwhile the Hunchback soaks up another PPC blast whilst taking the Panther apart with yet another laser onslaught. Indeed, one such laser bolt struck the short-ranged-missile ammo bin and the panther is vaporized! We didn't total it up, but I'm guessing it was something like 170+ points of internal damage to an already pummeled 35 ton mech! 

Indeed, the dead pile was growing quickly as my borrowed Panther had also succumbed to a multitude of PPC hits. Hoss' Awesome and Catapult K2 had slagged it's leg which took the mech out of action. Not that it had far to go mind you, sponging far too many PPC hits than a mech of this size ought to endure. 

My commander, had been valiantly leading from the rear in his Dragon 1C, sniping targets of opportunity whilst staying clear of the heavy fighting. However with his ceremonial guard dead, one mech down and the other two already in dire straits, he crested the behind which he'd been hiding and fired all of his weapons into the Awesome, getting it's attention in doing so. 

It is at this point I ought to stop and explain the optional floating crit rule we were using: Normally a snake eyes hit location roll represents a possible golden BB that potentially penetrated the center hull armor and hits the juicy bits within. Instead the floating crit, you roll another location after the snake eyes roll, and inflict the armor damage in the 2nd location rolled, and then roll for the crits there instead. Now back to the game. 

The Awesome, turned ponderously at this new threat and returned fire with it's 3 PPCs. 2 hit, with one snake eyes location roll, that switched then from the center to right torso following the 2nd roll. Untouched up until this point, the Dragon absorbed the two hits without notice but...there were 2 crits rolled for in that right side torso. The only thing in there is Autocannon ammo, which came out to a 78 point internal damage explosion. It go BOOM! This was Hoss' first ever 1-shot-kill!! 

I was displeased at this sudden turn of events until the following turn in which my Goblin IFV also scored a floating crit which rolled a box cars the tore Hoss' Griffin's leg off with a single SRM! Unlike my Dragon's demise, or even the earlier Panthers, I do believe all remaining combatants paused for a moment to witness that shocking kill!

A very happy Hoss just after he obliterated my Hunchback in a brutal crossfire.

Once again screaming BUSHIDO! My much overheated Cyclops charges into point blank range and cuts loose at the Catapult, which returns the favor with plenty of help! 

The Next turn would see a 2nd AC-20 slug hit the Catapult's right leg, taking the mech down for good...

...only for the Cyclops to be blown apart moments later! With that, my Goblin IFV, now my sole surviving model, rode off into the sunset with nary a scratch on it.

The dead pile. 

The survivors, the my Goblin on the left being my only one.

Dude!  That was an absolute blast! It's rare to lose more than one or two, it's even rarer to have so many units just flat out die! Also, not only was this the first game in which Hoss had a 1-shot-kill (paint that Awesome Hoss!!!), but it was also the first time he's ever beaten me in Battletech! 

I did not know that. 

As for painting, I think my Goblin, Cyclops and Hunchback all deserve paint for their glorious actions in combat. 

Thursday, September 16, 2021

Organizing the troops


With another small influx of new plastic mechs (including a 2nd KS Urbie!!) as well as the previously mentioned tanks, I thought I'd revisit my chart of units to see what all I have, want and don't want. 

I took everything unpainted and just lumped 'em into one group as their allegiance is fluid until painted. Even then it's debatable, as my Wobblies were running 'false flag' FWLM mechs in my last game. 

Ack! I need to paint more models for my TBAGers!!
(Model hexes in black are unpainted, those that are half black are partially painted.)

Notably absent are my half dozen, painted, old metal Urbies. The new sculpts are just sooo much better. Thus, five of them (along with a few other unwanted odds and ends) will go the way of eBay here shortly. 

The sixth metal Urbie (which is in truth my first one) who's first shot ever fired in anger turned out to be a golden BB that took down an untouched King Crab, will instead retire with honors to my display case. 

Friday, September 10, 2021

The effing Wobblies vs. Clan Nova Cat


These two would hammer each other all game long, even though it is obviously an unbalanced match up...

My buddy Screech came over for a thoroughly enjoyable marathon game last week. Clocking in at 15k points, he was running Clan Nova Cat (still short of a full star, what the hell?), and I was running the Fucking Wobblies. He often laments the high cost of Clan Omni-mechs, so to make him feel better, I fielded a C3i unit of 5 out of the 6 mechs I had in my Level II force. The C3i bonus modifier clocked in at just under 2800 points, ouch!

Posting this a week later, I don't recall the specifics, so instead this post is more of a highlight reel than a bat rep.

My Wobblies. The sentinel was a proper shade of white, whereas the Griffin & Scorpion had yet to paint over the colors used in their prior, false flag operation.

Screech's mechs. The Mad Cat mark II was a custom design in which the jump jets were removed, and armor was then slathered on like butter. Also note the black primer, yes folks-he really does paint his minis!

What idiot put a HUGE light forest right in the middle of the battlefield?!? Yeah, as you can imagine that caused all sorts of LoS issues for the both of us.

The crabs and Scorpion would receive a disproportionate amount of damage in return for their collectively heavy fire. 

Close range clusterfuck in progress...

Eventually, the Scorpion, bereft of it's right torso and two attached legs is reduced to cinders. 

For a new mech, this 40 tonner did quite alright. The LAC-5s were loaded with precision ammo, of which the last rounds were fired in the last turn of the game.

My shadow Hawk ended the game at +21 heat! Never before have I gone so high up on the heat chart.  It survived both the involuntary ammo cook off and auto-shutdown rolls, my last of the game.

This is by far the most resilient variant of the Scorpion that I have ever fielded! So much so that it might get a white repaint in the future...

Crabs are in general awesome. Being heat neutral and with C3i, these were down right amazing!

My first mech to fall, but as you can see-it didn't go quickly.

In the end my force was effectively toast. 4 mechs dead (at the end he legged an otherwise lightly damaged griffon), the Shadow Hawk heavily damaged and over heating to the point of insanity, and the Sentinel, defying new model syndrome-staggering off of the field like a drunken brawler. 

In return All 4 of Screech's mechs were on their feet, though only the executioner was in halfway decent shape, with the rest staggering around on their own last legs. 

As a reward to my 2 Crabs and their stubborn refusal to go quietly into the night, especially as they blazed away continuously whilst taking a ridiculous pounding, turn-after-turn, we decided that they deserved to head to the front of my painting queue. As you can see, they are now ready for their next bout, adorned with their new hard earned paint jobs!

The bases were deliberately done differently so as to tell 'em apart.

Friday, August 27, 2021

We're gonna need tanks, lots of tanks!

This new lance brings some serious firepower to my rarely used pile.

Whilst all has been quiet on the gaming front, the acquisition of forces to be thrown away needlessly in combat continues. I recently added another lance of 3D printed tanks to flesh out my slightly over-strength tank company.

Clocking in at 13 armored vehicles (APCs excluded), I'm one tank over a standard company. Well...that, and then of course there is the ridiculously oversized ┼×oarece. However that colossal waste of resources (and Battle Value points) is largely a scenario piece, and used mostly as terrain. 

Below are the reinforced company's units

2 Brutus Assault Tanks (PPC Variant)

2 Manticore Heavy Tanks

1 AC-2 Carrier conversion (there's no official     model)

2 Missile Carriers

2 Vedette Medium Tanks

2 Hetzer Wheeled Assault Guns

2 Either LAC-2 or Medium Laser variant Scorpion Light Tanks

and lastly 3 Heavy Tracked APCs

Now these just need paint. No doubt that like my mech forces, these will be split amongst multiple units, which means I'll get some more eventually, so each unit can have at least one of everything and, well, you know how it goes...

Monday, July 12, 2021

Hot Diggety Dog! (mech)


Just a quick post on a 'mech' that I painted up for a buddy of mine. He owns a Dairy Queen (and yes they also sell hotdogs) and when we ordered an ice cream cake for my GF's son's birthday a few weeks back, he gave it to us free of charge. 

You can try to run, but this will ketchup with ya!

As a thank you I painted up this mech for him. Already laughing at it I told him that if it wasn't absurd enough already, I put it on a snowy base so that it could then be a chili-dog... Groaning at the pun, he simply turned to my GF and said I'm sorry you have to be with him (in all honesty she thought it was hilarious). 

In case you're wondering, this mini is painted in the colors of the:
Draconic Combine's Mustard Soldiery...

When I last played Battletech, I had this unpainted mini standing atop my Dunkin' Davions building and it looked fantastic there. As such, I need to get another one of these for myself.

Monday, May 17, 2021

Finally painting some Mechs!


In homage to the now hidden blue resin that this was printed in, the ruins on the base were painted blue.

Call sign: Yankee.

As promised in my last post, I painted up my Enforcer that took down the executioner with a lucky headshot. It seemed dumb to leave out it's lance mates, so they're in progress too...well, most of 'em. The Charger, deserves paint  for sponging a hideous amount of damage whilst refusing to simply die. However it's destined to go with The Buffet Assault Group, and as I lack their primer color currently, it remains in the mini case. Instead it was replaced in the lance by a Hunchback HBK-4SP. 

One of these is not like the others...

The Vallejo camo beige that these are all base coated with is anything but opaque. Thus, three successive coats were needed to achieve a consistent opacity. Thus whilst they were drying, I painted up a Clan Wolverine Zeta Galaxy Hoplite. This is a conversion to represent the Operation Klondike era HOP-4Cb, which is armed with a gauss rifle and SRM-6. I also painted up a base of motorized infantry to match which took no time at all. 

Stomping it's way thru the underbrush...

That yellow is such a bitch that I only added the accent stripes across the top side.

These are technically 10-ton wheeled APCs, but they're Savannah Master sized, so I used them as motorized infantry.

Monday, May 10, 2021

Those Bloody buildings are in the way again!


Great, it can't see anything...again!

My buddy Screech came over Thursday night and we played an 8k point game of Battletech. I was surprised that he agreed to such a low point limit (locally that's the norm, but most of the time we're all fielding Inner Shpere mechs) as I knew he wanted to use his new shiny clan mechs which tend to be hideously expensive. 

Nonetheless he agreed and we played a straight up kill each other game pitting my Federated Suns force (probably the Chisholm's Raiders as they lack of coherent color scheme which matches my style) vs. his Nova Cats. Here's how it all went down...

The battlefield. The two central, forested areas at the top and bottom were all 'light forest'. Also of note is the Duncan Davions corporate headquarters (for this planet) surrounded by ample tank-scaled parking.

My Davion force consisting of a Charger CGR-SB (my commander), two Enforcer ENF-4Rs with the Blue one dubbed 'Yankee' and the grey one 'Rebel', a Jagermech JM7-D, and lastly a heavy tracked APC and  heavy mountain infantry platoon as filler (my army totaled 7999 points!).

Screech opted for the 'That Guy' list consisting of a Dire Wolf Prime and an Executioner A. Clocking in at 195 tons between just the two of them...all of my pilots, troops and vehicle crew collectively wet themselves at the sight of these monsters! There were enough points available to round out his list with a point of small laser equipped Elementals who would ride on the Executioner.

My right flank just after the first turn's movement. Turns out my Jager was a single hex out of range, damnit!

On my left side, the Charger lived up to it's name and ran straight into the jaws of hell!

On the far left, the APC was slogging thru the forest in hopes or remaining both hidden from view and uninteresting to the enemy assault mechs (and it was mission accomplished!).

Turn one saw the charger shoot poorly, maybe scoring a lone large laser hit, whilst being savaged in return! It's a good thing it has 40 points of armor on the CT, because Screech ground thru 35 points of it in one volley, whilst also scoring 2 engine crits! At least it managed to stay on it's feet!

Not to ignore the rest of my force, Rebel also drew some fire taking a pair of clan LL hits as well. Whereas my return shooting was largely ineffective

What would a bat rep be without a pic of Baxter getting in the usual?

The Infantry dismounts (still within the forest) and it's participation awards for everybody! Seriously, aside from some wandering around in the woods in subsequent turns, this is all the infantry platoon would accomplish in this game.

Turn three....would be the turning point in the game! Up until this point things had predictably gone badly for my force as they desperately fought these two monsters. However Yankee managed a to hit with it's AC-10 and then made a lucky location roll of box cars, putting that AC-10 round right thru the head's canopy! 

2 Crits were rolled, destroying the life support which was irrelevant as what was left of the pilot was splattered around his cockpit as well! With a groan the mech toppled over into the nearby building and it's accompanying shrubberies, scattering elementals all around (slightly wounding 2 in the process). 

Aww yeah! Yankee is now #1 on my painting queue!

In what would become a reoccurring theme, my Jager's line-of-sight to the Dire Wolf was blocked by the intervening buildings. Thus preventing it from actually doing anything. Again. As usual.

Ironically, using these buildings as cover hide behind was largely the reason I purchased them in the first place. Unfortunately it turns out that that was a double edged sword.

In the following turn Yankee would suffer that same fate, rendering it unable to support the Charger which was again being savaged by the Dire Wolf.

Whilst the Charger fires what lasers it's heat sinks will allow (given the engine hits), it and Rebel engages the Dire Wolf, which sponges all incoming fire with no apparent ill effect! 

The Jager meanwhile blazed away into the Elementals missing with virtually everything, fucker. Whereas the Elementals themselves started chewing on Rebel. 

The Dire Wolf then closed in for the kill, whilst my force closed in to surround the beast. Hell even the little APC that could even came flying in, machine guns blazing (spoiler alert: it missed). 

Rebel wanted to flee, but wouldn't in front of Yankee which had already proved itself my MVP! Basically everything pounded the Dire Wolf from all directions, chewing thru armor and inflicting an engine crit (from Rebel) and taking out a heat sink (from Yankee). 

In return the Jager took it's first hits of the game, the Charger's 2nd large laser was disabled and one of the Enforcers took a hit I think as well. Seriously, that damned Dire Wolf has waaaay too many weapons on it! 

At this point we called it as the hour was getting late and we both had to work in the morning. Had I been paying attention to the time I'd have fired another large laser on the Charger, heat be damned. However I'd only fired one plus the medium to bleed heat for the next turn. Oh well. 

We called it a draw as we weren't sure how the chips would have fallen had we gone another round. Having alpha struck, taken an engine hit and suffering the loss of a double heat sink, his Dire Wolf was cooking at 11+ heat! Likewise his Elementals were out of SRMs. 

On my end, the Charger was almost a heat neutral mech once again having lost 2 large lasers, however it was beat all to hell, and most any hits not on the head or left leg would have just gone straight into the internals. The Jager was fine, the Rebel Enforcer was in fairly rough shape though, whereas Yankee was still fit for active duty without need of much repair. 

Still, it wouldn't take much to drop the Charger and Rebel with no guarantee I could finish off the Dire Wolf at the same time. So a draw it was. 

Fun game, and I'm looking forward to the next.