Sunday, April 19, 2026
This blog is not dead (but I'm working on it...).
Saturday, February 21, 2026
My first ever Battletech tournament is in the books
Due to a few dropouts' both prior to and on the day of the tourney itself, only three of us showed up with one of the TOs playing as ringer to balance the numbers. I felt bad for the TOs who put lot of effort into this, nonetheless fun was had by all (5 of us).
My record: 0-3. Which...while certainly not the best showing does fit perfectly with my Society force, as they were exterminated by the end of the Wars of Reaving. Going off of past 40K tournament experiences, I figured I would be facing stupid lists, so I made a stupid list:
Faction: The Society (Note: my mechs are in Clan Coyote's Rho Galaxy colors)
Force: Mech Trey consisting of:
Bane, standard
Man O' War B
Warhammer IIC, standard
Gnome battle armor Un (Squad of 3), riding on the Man O' War.
All mechwarriors and the gnomes were G:3/P:5.
My list featured HEAVY firepower, armor and not much in the way of mobility which cost me. Inflexibility aside, The Warhammer IIC did by far the most damage, the Man O' War provided some semblance of hope due to its speed (it got a few good licks in too), whereas the Bane in particular was the most entertaining of my units. The Gnomes snagged an objective in round 3 but did little else of particular note.
I was using a little tacklebox full of dice for the 10 UAC-2s die rolls (only 3 guns jammed across all 3 games). While everyone loved the tackle box idea, Noah noted it was very intimidating to have that many dice coming at him at once, even if they only were UAC-2s. The fact that in every round, I parked the Bane on the closest high point to my deployment zones and rained irritation across the boards was also commented on, because it was almost impossible to get out of its range.
I only took few pics as we were allotted 2 hours per round which in Battletech is not much. Needless to say, specialized ammo would be quite useful as running out was more or less impossible. That said my Bane did finally empty 2 of its UAC-2 ammo hoppers, dipping into the second bins in the last round.
I did take pics of what turned out to be the most hilarious(-ly bad) moment of all of my games. Noah was using a Jade Hawk as a proxy for a Phoenix Hawk IIC 5. After picking up an objective in round 3, its mission was to just survive.
Jumping into a depth 2 water hex with his pristine mech, he failed the landing, rolling a PSR of a 3 (only needed to roll a 4). His mech suffered 8 points of damage all to the CT due to the belly flop, which necessitated 2 'water breach' rolls of less than a 10+ (never heard of that before), he failed one, causing the CT to flood, wrecking his mech, and costing him the loss of the objective as well.
lol, nuts. In hindsight we determined that he could have just hid in the corner of the board and survived as I was too busy trying (and failing) to kill his Legionnaire which was running away with 2 objectives. The missed DFA was also his and I told him that going forward he wasn't allowed any more jump jets.
In addition to my best painted award, Noah got best sportsman and John best general and best overall.
Tuesday, February 17, 2026
Mini-Campaign game
o/
Nick 2.0 was in town, and devised a mini campaign using tonnage rather than BV. Unit build specs were a heavy lance in weight, with no more than 1 Assault mech, a light recon lance that could include vehicles, and a mixed weight lance. Each lance would have a lead unit with a 3/4 skill, all else would be 4/5. Lostech era.
Unable to field a full company in the same color scheme under those requirements, I mixed two forces, using the Desert Horde as the Calloway Training Battalion with an assist from a lance from the Marik Militia. As this is the Lostech era, most of the training mechs and tanks are garbage variants (rookies don't get the good stuff). Force comp would vary per game. I took the Ostroc, Quickdraw, Crusader, Assassin, J. Edgar, 10 Ton hover APC for this match, all were base models aside from the APC being the MG version, and the Ostroc the 2M variant.
The scenario was an attacking dropship had crashed, and the central memory core could be captured/destroyed. Forced withdrawal would also be in play. The defender would also have 2, CF20 objectives for defend from being destroyed. I opted to defend and failed miserably at it.
I didn't take enough pics for a true bat rep, so here are some highlights:
Post game I was only able to repair one mech, so I opted for the Ostroc which proved more effective than I thought it would. The Crusader hung out in the backfield and never took a hit, the Assassin and Quickdraw are both fairly beat up and will likely sit the rest of the campaign out until I can either afford repairs (or things get really dire). I believe Nick was able to repair all of his damaged units.
Friday, January 16, 2026
DEATH FROM ABOVE!
Such a dumb tactic. Why do people like DFA's so much? They usually fail. Considered a 'last ditch' effort in the fluff, on the table top the are in my experience usually attempted by near pristine mechs which is just baffling. Thus, in all of my many, many years of playing Battletech I have never attempted a DFA...that is, until this past Wednesday night.
Bereft of jump jets, gravity took over and it connected with the immobile Knight, inflicting a whopping 6 points of damage (and taking 4 in turn) on impact. The Howler made its landing PSR whereas the Knight simply fell, taking another 9 points, for 15 damage in total!
As the last mech on the field, what was left of the Howler fled the board, hopefully to graduate to a real mech in the future.
Desperate times indeed. The other Howler disintegrated under fire and the Shadow Hawk IIC, trying to reposition following the death of the two heavier mechs, fell on pavement, and failed 3 fucking attempts to stand up with only a 5 needed! Already heavily damaged, and in sight of the 2nd Urbie and the one-armed King Crab, it died on its ass in the subsequent crossfire.
Oh hey, guess what? Following the game, I bought some new dice as I still shudder at the sheer number of atrocious rolls in this game.
Saturday, January 10, 2026
Tanks for stopping by!
That pun was brought to you by your friends at Technicorp, the fine (and original) manufacturers of the Manticore heavy tank.
As you can see, I finished a trio of Manticores this week and as is so often the case, they are all painted for different units. Thus, they are more likely to be shooting at one another in the future, than be fighting side-by-side.
Wednesday, January 7, 2026
Generals study logistics...right?
o/
So far this week I've finished up some support vehicles that, while technically armed, are really more like objective type of units. Sure, they're not really sexy or anything (well, Nick 2.0 was rather impressed with the Savior), but they are still pretty good to have around. Notably, the J-27s are painted for Desert Horde, bringing that mob's vehicle contingent up to 21 vehicles in total. The Savior just has a generic appearance.
Saturday, January 3, 2026
My first completed model of 2026 and other updates
o/
I bought this wrecked Triumph Dropship terrain piece back around Thanksgiving, started paint it around Christmas and finished it earlier this evening. I'm rather pleased with it:
It was used in a WiP state in my game played last night vs. Nick 2.0. I had my Marian Hegemony III Legio vs. is fantastically painted Arkab Legion. Needless to say, I have also lost my first game of 2026. Having gotten that out of the way early in the year: Onwards to victory!
Speaking of games, I also finished the Clan Solahma star I was working on the last time. which fought just before Christmas in my last game of 2025. That game was a brutal slugfest. I didn't know how well they'd fare against mechs, being the clan equivalent of Bulldog tanks (i.e.: average speed, over-gunned and under armored).
Unlike Bulldogs however, Oros have clan er-medium lasers, large pulse lasers which are backed up by LBX20s. I lost all 4 tanks with no infantry/Elemental losses. Nick only lost a Phoenix Hawk but everything else on his roster was in dire straits. Had we not called it, we both agreed that it could have gone either way were we to continue. However it was getting late and with both objectives contested, we settled on a draw.
Tuesday, December 16, 2025
Monthly Roundup...
o/
I'm still alive, Things just kinda slow down around the holidays. That said not all has been idle as you can see below:
Monday, November 17, 2025
Recent updates
o/
I painted this CGR-1A9 Charger up to go with my 3rd Drakons after I sold their Firestarter some ways back. Ever since they have been a mech short and this have rarely seen the tabletop. I was going to give them one of my CGR-1A1s to use as a 1A9 but then managed to snag this one off of eBay along with some cheap tanks and several more Urbies, all for about $7.50 apiece (tax & shipping included).
Next up, I have a MASH unit for use as either an objective or else as terrain, as well as a Bulldog & Hetzer, for my DCMS Swords of Light company. These are the first ever vehicles that I have painted for the SoL. All three of these are from the bargain priced purchase I mentioned above, as is the one below:
Unless you really just need some speed, the skulker offers little of actual tabletop utility. This is why I mostly use these as a proxy for a 15-ton Command Van, or as I call them: senior citizens' activity buses (to fruitlessly dissuade Nick 2.0 from shooting them).
Speaking of vehicles, for the first time ever, The Buffet Assault group finally has its own vehicle compliment (well, aside from their former pair of Warrior VTOLs). The laser Hetzer (yes really) & Bulldog which I was using as the LRM variant survived their first game in the unit's new colors, as did all of the accompanying mechs, though there was quite a bit of damage suffered.
I converted the Hetzer into the laser variant as I have always liked the concept of (though have never fielded) the atrocious cousin of the Missile and AC carriers: the Laser carrier. The Laser Hetzer is faster and much more heavily armored, if mounting only half of the Laser carrier's firepower.
Combine that with the TBAGers' quartermasters not wanting to have to source AC20 ammo purely for a metal box and suddenly this doesn't seem like an entirely bad idea. If anything, it is the cheapest Hetzer option, and in it's battlefield debut was ignored as a non-issue which allowed it to get into the backfield where it proceeded to miss with 75% of its shots on average.

















































