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The UMR-90 would also contribute to the death of one of the LRM carriers and put some more hurt into one of Jake's Shadow Hawks. The Suburbie also survived the game.
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Earlier this week Nick 2.0 came over for a game, I really didn't take enough pics for a battle report, so am just posting a few photo highlights.
We called the game early due to time. Nick called it a marginal victory in his favor. It was more of a crushing vistory by that point as he had accomplished far more objectives than I. That said, I had beaten the hell out of his Awesome in the last round played. Likewise my Dragon lost a side torso to an ammo explosion but didn't die for once (thank you CASE!).
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I also finished up a trio of clan mechs for the Desert Horde. Previously known as the more generic Desert Force, I went back and updated all of the prior post's labels to now say 'horde'. With the addition of these three, to go with my Mongoose and six Mercuries, I will now be able to field a clan second line binary where the slowest mech has an 8/12 movement rate! These three are also the only ones with any appreciable offensive firepower in said binary.
Some time ago, I also painted up a point of Elementals for the Fire Moth to carry around as ablative armor. I am planning on a third star that will have a much more normal rate of speed, allowing me to field a full second line trinary.
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Nick and I got together for another game this week. Here was the scenario of his creation:
3500 BV, Units are limited to infantry, combat vehicles and Mechs of no more than 30tons. It will be a very small city map, the objective is to have the infantry occupy a specific structure to gain VPs. For each unit more than your opponent occupying the structure at the end of the round you gain a point. For each enemy unit destroyed you gain a point. We play to 10 points, first one there win's. Only infantry can enter the structure and only by (2) possible entry points. Only units inside the building can fight each other with a +1 to hit modifier.
Here is how it all went down....
In the end I won, 10-6. While I lost more units than Nick, my hover platoons quickly getting inside the objective won me the game. Despite the force marching, his infantry never got anywhere near the objective (nor did my foot slogging platoons). This was a fun little scenario, that needs some tweaking (or transports) for the infantry.
It was also fun to have all light tanks and mechs duking it out. Usually they just show up and die quickly, but against equalish opponents, light tanks and mechs quickly find themselves in the rare, lightweight slugging matches.
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This bunch is a mix of very new and a few not so old paint jobs. All have been painted within the past 2 months or so, though none were really worthy of a singular post in their own right.
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I hope everyone enjoyed the Christmas holiday yesterday (if you celebrate it). It was more or less just a random day off in the middle of the week for us, as we are celebrating on Saturday when we get Frankie back from his Dad. As such, I had a bit of paint time and finished off my armor lance for the 1st. Royal Cavaliers.
My usual want, is to field these as close to WYSIWYG as is possible (i.e.: with the autocannon equipped Hetzers). That said, I'm more likely to filed the Hetzers as the twin LRM 15 variants, with the Sturmfeur as the SRM version to both supplement the LRM output of the Hetzers with it's LRM 20 and to serve as a bodyguard, with its quartet of SRM-4s in the turret. Lastly, the Skulker can serve as a high speed spotter in the event that I want to try some indirect fire shenanigans.
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I played another game this week, though this time it was against my buddy Nick rather than a campaign game. It was my turn to come up with a scenario and I found this one:
We made some minor adaptations, we traded inches for hexes, and the movement for the convoy vehicles was slowed to 4 hexes rather than five (same +2 TMM) due to a lack of road. With 4000 points each of 3020s era, mechs (and in Nick's case, vehicles) all with base 4/5 pilots and crews as usual, the transports would be quite challenging to hit.
I brought my St. Ives Lancers with an Enforcer, Jagermech, Vindicator (all base models) and a Hunchback HBK-4SP. That totaled out to 4K even and while that factor alone was enough for me to stop making lists, it really wasn't an ideal force as they'd be hard pressed to keep up with the convoy.
Nick had his 1st Royal Cavaliers with an Awesome, Shadow Hawk, a Pegasus and J. Edgar Hovertanks and a warrior VTOL. As he would be the attacker (we rolled after set up to see who was who), his vehicles' to-hit modifiers would be even worse than those of the convoy!
Ack, while I forgot to take a final pic, the convoy almost made it, almost. One flatbed truck did manage to escape the board, but with only 1 out of 5 getting away, Nick won the game, though it was a toss up right up until the last turn! Another point of amusement was the Pegasus which I never managed to hit; it failed it's piloting check and slammed into the city wall for a nice 19 points of damage! I would imagine that there would also be chiropractic appointments needed for its crew!