Showing posts with label 3rd Drakons. Show all posts
Showing posts with label 3rd Drakons. Show all posts

Tuesday, May 20, 2025

SHOVE IT!

 o/

Wait, what?!?

I played a game this past week vs. a new opponent, Aaron (guessing on the spelling of his name). 5K, no scenario, just kill each other. Not sure what era we were playing I opted for the all tech level I, fielding my rarely used FRR Drakons. I had a Catapult CPLT-K2 with a 3/5 pilot, a Charger CGR-1A1 with a 4/4 pilot, a Warhammer WHM-6K and a Blackjack BJ-1 (both with 4/5 pilots) and lastly a Jump Laser Iinfantry platoon which rounded my force out to an even 5K. 

The battlefield with a large light forest in the upper right. I screwed up in placing the mapsheet making the only straight running lanes on the paved roads running left to right, rather than straight at one another. 

Aaron fielded a Clan invasion era lance (not sure what faction but going by the MUL is was likely FedCom, Mercs or St. Ives) consisting of an Ostscout OTT-7J, a Javelin JVN-10P, a Spector SPR-5F and lastly a Helios HEL-5D, all with 3/4 pilots. 

Here's how it all went down. 

Here they come, jumping and bouncing at me hard and fast! We traded a few shots here, but nothing significant. 

My Blackjack and intended 'Distraction bot' run up the middle looking for the Helios. Given all of the opposing small, fast and bouncy mechs on the board, the Charger would instead fall back on its secondary role: brawler

You know he's serious when he shows up in uniform! He's going to the Navy's nuke school, a fitting choice for a mechwarrior. 

I backed up to the edge to hide my rear armor and instead my near pristine Catapult was instead unceremoniuosly shoved off the board! I was rather caught off guard by this, the kick that almost took the Ostscout's leg was of little comfort. Different folks = different tactics (which as you will see in a bit goes both ways). Thus my Catapult took it's proverbial ball and went home to pout.

I habitually roll like garbage on crits rolls, except here where my Warhammer rolled a box cars to crit the CT of the Javelin, destroying the gyro and damagining the engine! Also, one of this game's many point blank scrums was taking place here. I ought to have brought my Hatchetman.

Always in my rear arc! Not sure what was in worse shape by this point, be it my warhammer or the Blackjack. They were both still up and fighting though. 

The Helios' gauss rifle was kind enough to miss on it's first three shots, and the Charger closed to point blank for optimal SL fire and brawling while keeping the gauss itself from shooting. 

Pretty much more of the same here. 

The Helios hopped up on the building but my Charger didn't take the bait to close in (which would allow Aaron to kick while hitting on the punch chart), and opted to shoot at the little guys (that were moving too fast to hit). In return the Helios' gauss finally connected and removed the Blackjack's side torso, ouch!

The Warhammer then scored a critical which destroyed the Helios' Gauss rifle. That explosion knocked out the pilot knocking his mech prone. Aaron exclaimed: 'Now you can do called shots.' Not really knowing how to do that (nor something I would have thought of) we looked up the rules and in the following turn, aiming for the CT the Wahammer & Charger eliminated the stricken Helios. Like I said earlier, different folks = different tactics. 

The Warhammer took a Gyro hit and went down, only to further damage itself trying to get back up. Like the Javelin (which was finished off by the crippled Blackjack just before it's demise) the Warhammer propped itself up for a few shots before blowing up via an ammo hit. 

Down to the three mechs left standing along with my infantry platoon (who inflicted I think 9 points all game), we called it a draw and ended it there. He could out range and run my Charger, but lacked the firepower to take it down effectively, so we didn't see much point to continuing on.

*****

Well that was fun and a bit different. I'm disappointed that I never again hit the Ostscout's leg which was down to a mere 2 points of structure (though the Infantry did try). I was pleased with the Charger, 3 small lasers and 2 punches if the target's TMM was high or else 5 small lasers and a kick if the TMM was low is nothing to sneeze at. Several times Aaron commented 'I gotta stay away from that Charger.' which I found amusing given the CGR-1A1's reputation as garbage. 

I don't think we ever used the shoving models off of the board as it was sort of a gentlman's agreement. That said, I likewise have never used aimed shots on a crippled mech to ensure that it never gets up again either. As such I am curious to see what our next match is like... 

Thursday, December 21, 2023

As I continue to be a Thorn in your side...

 o/

Yet another Thorny prospect...

As the year winds down, not all has been quiet on the Battletech front. Earlier this month, Kushial and I played a pair of Classic Battletech games on his birthday. Being bloggers the two of us, we naturally forgot to take any photos of said games. 

The first pitted my son Frankie's Fast & the Furious Alpha Strike Jade Falcons vs. Kushial's 'Yowza! Brigade'. The Falcons lasted longer than I thought they would, but ultimately could do little vs. a bunch of Rommels and Goblins and I eventualy ran up the white flag. I took out two goblins and a lone Urbie in exchange for the loss of three Clan light mechs and several elementals. 

The second game featured my new Rasalhague force (still sans Axels) vs. his ELH. This one was more of a traditional brawl with heavy losses all around. My FFR troops gave a good accounting for themselves (well, aside from the worthless LRM carrier), including a headshot from my Catapult K2 which dropped a Thug. Ultimately however my forces started to crumble towards the end leaving him two victories to savor on his drive home. 

Kicking a Flatbed truck off of the road is about as threatening as thing will likely get. 

Lastly, the aforementioned Axel tank lance and a lone Thorn FINALLY arrived after having to send an inquiry out to the Etsy seller a month after purchase. 'They'll go out tomorrow' read to me as 'they've been done, I've just been sitting on them as I've gotten more orders than I can handle.' 

Regardless they're here. The tanks look too big (Ontos sized), but the new Catalyst plastic vehicles look bigger as well, so may not be an issue in the long run. The tanks came with magnets and pre-molded holes for the same which was a nice touch. 

As for the Thorn, its not pretty, but far better than the cannon sculpt. With twin medium lasers and an LRM-5, you can expect this to be lobbing Thunder munitions down range and generally trying to avoid getting shot. I know the fluff states that thunder munitions aren't an honorable weapon, but the Fucking Wobblies are unconcerned by such niceties. 


Merry Christmas & Happy New Year folks, I'll see you again in 2024!

Monday, November 13, 2023

Free Rasalhague Republic's 3rd Drakøns

 o/

Pay no attention to the random minis in the background...

Here's another unit that I've painted here recently. Indeed, I only finished the Catapult and Hetzers earlier this week. This brings my recent Battletech paint jobs up equal to that of a company in total numbers (even if the factions within said company are diametrically opposed, mortal enemies).  

Currently, this demi-company clocks in at about 200 points for Alpha Strike, which is only 2/3 the allotment of our normal games (unless all the pilots and crews are stupidly skilled). So I ordered a lance of Axel heavy tanks off of Etsy to bring this force up to both a full company in strength & 300 points. 

Any resemblance to the modern day Leopard is purely coincidental...

I'm not sure how many points these would currently amount to in Classic Battletech, but I'm sure Kushial will give me an opportunity to find out sometime in the near future...