Showing posts with label Com Guards. Show all posts
Showing posts with label Com Guards. Show all posts

Friday, January 16, 2026

DEATH FROM ABOVE!

 

Ha HA! I have you now!!

Such a dumb tactic. Why do people like DFA's so much? They usually fail. Considered a 'last ditch' effort in the fluff, on the table top the are in my experience usually attempted by near pristine mechs which is just baffling. Thus, in all of my many, many years of playing Battletech I have never attempted a DFA...that is, until this past Wednesday night.

My Fire Mandrills in their battlefield debut where they faced off against what should have been a forbidden foe: Space AT&T. Given the topic of this post, you can surmise just how well the game went. Honestly all was going well, until about turn three when the beat-up Night Chanter died to a 2nd head shot, and the pristine Lancelot C was also decapitated by a lucky gauss slug. It was all downhill from there. 

Anthony used his LAM Urbies as standard UM-R60s.

It was really weird fighting Urbies rather than fielding them. I killed one and beat up the other. 

Pivotal moment: the Black Knight unloads with all it has save the MPL in the Hatchet arm. All guns miss however, the hatchet hit which was brutal to my little Howler! Then, at +24 heat, the Black Knight shuts down. 

My Howler 4, with its 5/5 rookie sibko pilot was in tatters: missing an arm and lone LRM disabled. With little option to hurt either the heavily damaged King Crab nor the Pristine Black Knight, the rookie at the controls opted for a glorious death in combat and DFA'ed as the that was the only option! It passed over the Locust which sprayed the sky with laser fire, 2 small lasers connected with the little mech that could, which was all that was needed for the Howler's side torsos (yes both of them) to separate from the flying mech.

Bereft of jump jets, gravity took over and it connected with the immobile Knight, inflicting a whopping 6 points of damage (and taking 4 in turn) on impact.  The Howler made its landing PSR whereas the Knight simply fell, taking another 9 points, for 15 damage in total!

As the last mech on the field, what was left of the Howler fled the board, hopefully to graduate to a real mech in the future. 

Desperate times indeed. The other Howler disintegrated under fire and the Shadow Hawk IIC, trying to reposition following the death of the two heavier mechs, fell on pavement, and failed 3 fucking attempts to stand up with only a 5 needed! Already heavily damaged, and in sight of the 2nd Urbie and the one-armed King Crab, it died on its ass in the subsequent crossfire.

Oh hey, guess what? Following the game, I bought some new dice as I still shudder at the sheer number of atrocious rolls in this game.

Monday, February 10, 2025

Project: Recovery

 o/

Covid recovery always involves working on minis for me. 

The past week good ol' Covid decided to stop by & ruin my week for a third time. While I powered thru the best I could at work (I work remotely, so can still push buttons on a keyboard despite feeling like death warmed over). Luckily the fam didn't get it, though they did get...something. The Mrs. was none too happy as my telehealth visit got me some really good drugs whereas hers, not so much.

Anyways, despite the glorious weather outside this past weekend, I didn't do a whole lot out there aside from chilling in our adirondack chairs. When in post covid recovery you tend to get really tired, really fast as so many folks know. That said, I did do a fair bit of painting as you can see above and below. 

You'll note that several photos were taken out in the yard. Why yes, I did lay down in the backyard to take these as any, self respecting 49 year old gamer would. The Mrs. rolled her eyes and the teenager ignored me outright & the dog thought THIS IS GREAT! Or rather he did right up until he got yelled at for stepping on my toys. Clear coat for the win!

A Patton/Rommel for my generic Desert Force that is sucking in units like some sort of fucking black hole!

A second Patton/Rommel as well as a Drillson for my 1st Chisholm's Raiders which is once again a home or my orphaned units and random paint jobs (as the Raiders lacked a coherent color scheme). 

A point of Elementals for the Desert force in case I run my lance of  old Star League mechs as a 2nd line star. Likely as Nova Cats as all of their Galaxies always use appropriate camouflage. 

The Raiders' mech lance made up of survivors from my defunct Comstar/Wobblies and St. Ives formations. I opted to try and tie them together with repainted base edging and a shitload of decals!

40K Ork checker and triangle stripe decals work GREAT on mechs!

Hit 'em Hard The motto of most any Hunchback variant. The Space Wolves paw looks nice on there too. 

Vulcan, not seen in this pic though you can see it above, are the checker stripes across the tops of the shoulders. Also on the MG arm is says Buzzsaw in the same script as the Hunchback's Hit 'em Hard

This mini was actively on eBay when is was saved after performing admirably in a game where it was used as a primitive Archer. The decals came out great on this one!

Holy Camouflage Batman! It is a good thing this has blue markings & a brightly colored base, otherwise it would disappear into the background!

Three more models are also in-progress, but I'll save them and whatever else for a fututre post. I'm also hoping to reschedule a campaign game this week coming after cancelling last week due to my case of the black death. 

Thursday, February 9, 2023

The latest off of the painting table...

 o/

Comstar and/or the Wobblies in the back row and a pair of tanks for the Dixie CTM in front.

These three mechs literally took no time at all thanks to GW's white contrast paint. The Flashman on the left was a repaint as was the chunk of a commando that is being overtaken by the flora on its base. The Archer in the middle, is my chief negotiator when it comes to past due phone bills and pleas to not nuke one's homeworld from orbit (again). Lastly the Vulcan on the right will serve simply as a distraction/harasser. These three flesh out my Level II which already has a pair of Crabs and a Sentinel.

Meanwhile my recently painted Steiner scout squad was seriously lacking in brute force and more importantly tonnage. These two PPC variant Brutus assault tanks correct those concerns, as will the still WiP Manticores in my painting queue. As always, there is a matching heavy APC in the works as well for the hauling about of their token infantry platoon.