o/
The UMR-90 would also contribute to the death of one of the LRM carriers and put some more hurt into one of Jake's Shadow Hawks. The Suburbie also survived the game.
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So...my favorite Cyclops variant is also the least effective variant on the tabletop. That's almost like a theme with me. Anyways...the CP-10-HQ model is a free roaming forward operating command center, the AC-20 was removed and in it's place and strapped to the mech's back is a Collapsible Command Module.
The mech is usually in a command lance and it's weaponry is more defensive than offensive as the B-2000 computer system, when connected to said module makes this an effective command center for a planetwide assault. Thus it is too risky a mech to use in an assault. If anything, headhunter units will likely try to capture or destroy this mech if it's presence is detected. Few command modules survived the Succession Wars intact and the surviving CP-10-HQs likely had lesser systems in its place.
Like so many catalyst KS rescuplts, the new Cicada sculpt is fantastic! During the succession Wars, Marik only had access to the base model, but their neighbors the Capellans had a few of the more interesting variants, and most likely donated a few along with a planet or two...
I'm adding a lance of light/fast mechs to my otherwise slow and plodding TBAGers. Previously recon was left to a Phoenix Hawk and oh so average speed Panther. I plan on adding a Commando and Vulcan which will at least offer some speed, if not firepower.
Last but certainly not the least: The following pic was taken from FB IM and is evidence of Screech finally painting mechs! Looks pretty good to me.
My Capellan Urbanmech 'Red Lance' is now painted in recognition of it's glorious actions in combat vs. Frankie who was fielding my Wobblies. I only have a few pics of this action which he won, though it came down to the last die roll.
Indeed his 'victory' was pyrrhic at best as his lone surviving Blackjack had just 1 point of structure left and a 2" rate of movement. You know it's bad when Urbanmechs are trying to run you down!
The BEST part of the game however was when UM-R69 'Red 1' rolled a box cars to hit AND to crit killing that far-off Crab with one shot! Now I've had Urbies 1-shot-kill significantly larger enemy mechs in both Alpha Strike and Classic Battletech (the latter case was years ago in which a UM-R63 had a golden BB that took down a King Crab in 1-shot).
...and that was just the battle's halfway point!
I got together with my buddy Hoss at the FLGS for a game of Battletech this past Saturday. Unlike our usual bouts where by game's end, everything on the table is staggering around like a bunch of drunken brawlers. This game was an absolute blood bath! Here's how it all played out:
Dude! That was an absolute blast! It's rare to lose more than one or two, it's even rarer to have so many units just flat out die! Also, not only was this the first game in which Hoss had a 1-shot-kill (paint that Awesome Hoss!!!), but it was also the first time he's ever beaten me in Battletech!
I did not know that.
As for painting, I think my Goblin, Cyclops and Hunchback all deserve paint for their glorious actions in combat.
o/
My buddy Screech came over Thursday night and we played an 8k point game of Battletech. I was surprised that he agreed to such a low point limit (locally that's the norm, but most of the time we're all fielding Inner Shpere mechs) as I knew he wanted to use his new shiny clan mechs which tend to be hideously expensive.
Nonetheless he agreed and we played a straight up kill each other game pitting my Federated Suns force (probably the Chisholm's Raiders as they lack of coherent color scheme which matches my style) vs. his Nova Cats. Here's how it all went down...
At this point we called it as the hour was getting late and we both had to work in the morning. Had I been paying attention to the time I'd have fired another large laser on the Charger, heat be damned. However I'd only fired one plus the medium to bleed heat for the next turn. Oh well.
We called it a draw as we weren't sure how the chips would have fallen had we gone another round. Having alpha struck, taken an engine hit and suffering the loss of a double heat sink, his Dire Wolf was cooking at 11+ heat! Likewise his Elementals were out of SRMs.
On my end, the Charger was almost a heat neutral mech once again having lost 2 large lasers, however it was beat all to hell, and most any hits not on the head or left leg would have just gone straight into the internals. The Jager was fine, the Rebel Enforcer was in fairly rough shape though, whereas Yankee was still fit for active duty without need of much repair.
Still, it wouldn't take much to drop the Charger and Rebel with no guarantee I could finish off the Dire Wolf at the same time. So a draw it was.
Fun game, and I'm looking forward to the next.