Showing posts with label 65th Lyran Regulars. Show all posts
Showing posts with label 65th Lyran Regulars. Show all posts

Monday, June 2, 2025

Since when is a Blackjack the game's 'Hero mech'?

 o/

Take it! Take it bitch take it!

Nick 2.0 came over to my house for a game last week and he had a scenario all set to go. Prior to the battle, all the information I received was the following: 4800BV, Lostech era with at least 1 assault mech required for each force. 

The Scenario:

The attacking force's dropship took a hit coming in and the attacker's mechs were randomly scattered across the field in an emergency evac from the dropship. Over the middle of the board, a D6 for each mech was dropped onto the map and wherever a die landed, so did a mech. The defender would roll to see which long map edge side they would deploy from. Of the attacking mechs, the assault mech's navigational systems were damaged in the emergency drop, and so would need to be escorted off of the field to safety. All attacking mechs needed to flee the field on one of the short board edges, with the escorted assault mech being neither the first or last one off of the field. 

Points were also awarded for mechs that were crippled, had limbs blown off, etc., as well as destroyed and for those that successfully escaped.

The battlefield, with both sides deployed. 

We rolled and I would be the attacker. My 65th Lyran Regulars force consisted of: a Blackjack BJ-1, Whitworth WTH-1, A Javelin JNV-10N, a Griffin GRF-1S, and lastly a Charger CGR-1A1 (which, turned out to be rather fortuitous). Nick was fielding his wife's mercenary command (so why doesn't she come to play?) the Green Knights consisting of: a Spider SDR-5V, a Hunchback HBK-4G, a Centurion CN9-A, a King Crab KGC-000 and lastly (and for only 4 turns when darkness fell and it flew home) a Shilone SL-17.

Nick modified the aerotech rules a bit to make the fighter playable and it worked fairly well. Here is how the game went:


As (bad) luck would have it, the poor Whitworth would find itself all but surrounded on turn one! The Javelin tried to assist, but a few SRMs to the back didn't stop an AC-20 slug from hitting the Whitworth's CT!

Because the King Crab and Shilone weren't enough to worry about, the Spider and Hunchback were coming after the whitworth as well!

My Charger advances while in the background you can see the blinding flash of that AC-20 slug hitting the Whitworth!

Somehow the Whitworth survives, and after the Hunchback moves in front of it I, as Nick put it: 'took the bait' and moved into the Hunchback's rear arc while the King Crab moved in for the kill. 

While my Whitworth dumped the LRM ammo out to avoid any ammo explosions, it managed to score a rear torso hit on the HBK, though not causing any criticals. The King Crab meanwhile missed the Whitworth entirely, huzzah!

In the middle of the field, the Shilone roared overhead, striking the Griffin, as did the Centurion and Spider. 

In return the Griffin cinematically, fired in all directions, putting a large laser in the Spider's leg, almost taking it off, 3 or so LRMs into the far off Centurion and a single medium laser hit to the Shilone's aft!

We interupt this battle for a Neeka induced intermission. 

Then, the Griffin promptly rolled a snake eyes for it's PSR and fell down. It would take (2) attempts to stand back up, beating itself up in the process).

The fast moving Javelin prepares to lead almost as fast moving Charger off of the board!

Somewhere along the line the Griffin had hit the Centurion in the fight torso with it's large laser. As such it was at this juncture that more or less quietly fighting in the background Blackjack made itself known. 

Firing its quartet of medium lasers at the Centurion, it put 3 of them into the mech's right torso, going internal with 2 shots, and hitting the mech's LRM ammo, vaporizing it! 

On the next turn Nick lost the initative, and as my Javelin and Charger fled the field, the BJ-1 opted for a rearguard duty and moved in behind the King Crab. It put a few lasers into the beast and then 1 level up on a hill, delivered a kick to the KC's right arm!

As the Shilone flew overhead, heading out as the light faded, the Hunchback removed one of the Whitworth's arms, scoring Nick a point! The plucky Whitworth nonetheless stayed on it's feet.

While the Whitworth is no faster then the Hunchback, it is also no slower. Thus the heavily damaged mech ran away, keeping the AC20 beast at max range while the Spider harassed it for all it was worth. Despite the terrifying start to the Whitworth's game, it too would successfully flee the field. 

The 5/8/5 moving Griffin was doing the same on the opposite side of the board. Jumping over terrain and likewise holding King Crab at range. Here it is, all lined up for it's victorious run off of the board. 

Which brings us back to the Blackjack. Outnumbered 3-1 (and standing here in some heavy trees), having done most of the damage thus far, it too now had to make a run for it. 

Hopping hills and guns blazing, it had to resort to just a single laser into the spider, and then whipping the arms around to (unsuccessfully) try to hit the KC with it's AC-2s for a turn to bleed heat as it was at a +9 which is quite detrimental in this situation. Especially with AC-20 slugs hitting all around it!

It hopped the hill and did it's best to hide again while the massed AC-20s rearranged the landscape before it also was able to run off of the board at last!

Well, that was a rather crushing victory! I don't recall the points gifted for each mech off of the field but as Nick only had a single point due to removing the Whitworth's arm, the point was moot. My charger kinda messed up his scenario due to it's speed (it never fired a shot and only suffered a few medium laser hits all game). 

While it did not live up to it's name this tiime, I couldn't help but take a few extra pics of Nick's pretty paint jobs.

Note the detailing on the Hiunchback's base!


That said, this coming Wednesday we are playing this scenario again with the same forces, and the roles reversed. Given that my biggest guns will be on the Shilone for 4 turns vs. all of these AC-20s, we will see how that goes...

Friday, April 11, 2025

New Shadow Hawks

 

Let's just get this out of the way up front: Shadow Hawks suck. There, I said it and with that out of the way let's move on. 

I bought these from Reddogminis.com (who is having a sale it seems, so more minis are on the way). These two (three actually, I have one set aside for Nick 2.0) showed up within a week and flawlessly cast. Plus there are two arm options allowing for slightly different posing. Not much more to say than that so I'll just show off some my pics of these two. 


Alternate  arm options

I left the LRM-5 off of this one and covered up the SRM launcher to use as a Primitive Shadow Hawk. 

The Desert force Shadow Hawk, painted, sealed and ready to get dirty...

...and dirty it is! Slathered in the AK streaking grime. 

After a 10ish minute pause, the excess grime is removed via mineral spirits and severl Q-tips and here ya go! Easy peasy (and why the desert force has exploded in size so quickly). 

The primitive got the same treatment, but it is not as noticble on OD green as it is on the wraithbone primer. This one is painted for my 65th Lyran Regulars.

Callsign: Daisy, with the decals to match

Yes Votann players, it is a daisy. Get over it.

Finished Desert Force Shadow Hawk.

The 9th mech in the unit, there will be a full mech company in no time!

And they said Nuln oil was liquid talent...bah!

Two more, ready to go!




Friday, October 25, 2024

You must like this guy, you finished painting all of your terrain.

 o/

The title is a direct quote from Frankie Wednesday afternoon.

Only having 4 heavily damaged buildings and a half painted dropship to go, I took a break from mechs to paint the last pieces of my terrain. The novelty of a fully painted battlefield at home, not just the FLGS is what spurred the finishing of my terrain. Here you can see the Battlefield (sans cat) using a mix of both my, and Nick's terrain. 

Look who forgot that the table opened up to reveal another table inside?

Nick came over for the inaugural game of Battletech at my house Wednesday night. 4500 points BV, 3020s era as always, homemade lasagna in the oven, and the following scenario of Nick's creation:

One side is trying to steal newly discovered technology from the other, in this case, the chemical make up of the coolant for lostech double heat sinks. There were 3 structures on the field that a designated hacking mech needed to be adjacent to for 2 turns (could not shoot while downloading the info), and would need to download from all three structures. If damaged but the hacker mech was capable of escaping the board, another mech could pick up the task to get to the remaining structures for downloading the still needed info. 

The forces of arrayed for battle, not pictured is Nick's Capellan weapon of terror (for both sides), a Thumper artillery cannon that would be firing from the table itself. 


The scenario sounded pretty steep to accomplish, but figured we'd give it a try. As I was fielding periphery pirates in the form of Battle Rattle the 65th Lyran Regulars (Battle Rattle is no more), vs. Nick's filthy Capellans Red Lancers, it only made sense for me to be the raiding force trying to steal the technology. Also as periphery pirates, all of my ammo bins were half empty at the start of the battle as logistics is hard when you have to steal supplies. My hacker mech would also be my fastest, a Javelin.

Turn 1 was the usual maneuvering and some sparse LRM shots at maximum range.

The Javelin plugs into objective building #1 while the Blackjack tries to fend off a Locust and Battlemaster. Luckily the Battlemaster was confused by the tree the javelin totes around on its base, and largely missed!

My shooting was largely ineffective aside from this Whitworth putting 2 volleys of LRMs into the sliver of Wolverine behind that large objective building .

With the Thumper terrorizing both sides by lobbing rounds of death that are scattering randomly (hitting nothing but scaring all), my 2nd Whitworth breaks free and runs down the board edge (and behind Dunkin Davions) to kill that infernal cannon!

The T-Bolt and my commander's refitted primitive Griffin shoot at point blank followed by a good ol' fistfight. Unfortunately, a punch to the head knocked out my commander for 2 turns!

Alpha striking with all weapons as soon as it got in sight, the Whitworth takes out the Thumper!

Trouble brewing...

Neeka takes to the field (she made 3 separate passes thru during the game). By this point my Javelin was lost, legged (as usual) by the seemingly not-so-random damage chart. The Javelin took 1 ML hit to a side torso, and all other damage to its leg. Seriously WTH?  

With the Javelin lost and the Capellans pummeling my prone Griffin, all hopes of salvaging the technology was lost and the Blackjack and Whitworths tried to inflict as much damage as they could against superior foes. 

Guess what turn it is? 

Correct, last turn and everyone piles in for a good scrum!  The Battlemaster (unsurprisingly) really pummeled the Whitworth in front of it resulting in 1 gyro and 2 engine hits. The awakened, 1-armed Griffin had a few parting shots for the T-Bolt, and the Blackjack shaved all of the armor off of the back torso of the Battlemaster, but sadly failed to go internal. 

Scenario Result: Capellan Victory. 

The Javelin losing a leg after successfully hacking the first building, and thus unable to get away with any stolen info was disappointing. Not saying I would've won had it not taken virtually all of its damage to 1 location, but had the damage been spread out to something reasonable (for even a lightly armored mech), then I ought to have had al least a fighting chance. As such, the scenario needs some tweaking in both our opinions. 

Being unable to fire, needing 2 turns each per (3) locations (so 6 static turns for 1 mech?), and with the defender knowing where you are headed and able to surround the target location is borderline insurmountable (well, we were out of era for Wobblie shenanigans, those fuckers can accomplish almost anything). Roles reversed, I am not sure Nick would have fared much better in this scenario even with heavy his mechs.

Now its my turn now to devise a dastardly plan scenario for a future game...