Showing posts with label III Legio. Show all posts
Showing posts with label III Legio. Show all posts

Friday, June 13, 2025

Some random stragglers

 o/

Frenemies?

No gaming for me this week, but I did at least finish off another lance's worth of mechs. That said, they are split amongst three different factions as you can see. 

First up, is a century for the Marian Hegemony's III Legio. 

All of the bases line up nicely. As much of a pain in the ass as that was, this bunch might not get any additional minis...

Corey' Cavaliers, up to a full strength lance, with not a decent mech amongst them (well, maybe the Charger).

Lastly the Cicada joins the ever growning Desert force (I wonder if it is too late to change their link/name to Desert Horde?). There are just as many tanks to go with these, plus a point of Elementals. Why Elementals you ask? Well I just reprimed the former Jade Falcon Fast & the Furious star in wraithbone. Meaning that along with the Mongoose and Mercuries, I'll easily be able to field a 2nd line binary with a minimum speed of 7/11!



Monday, June 9, 2025

This week's round up.

 o/

I just some random updates this time around. 

First up, Nick 2.0 and I played the rematch of the mission from my last post, with just the roles reversed. Again, this one was a lot of fun and while I only took 3 photos, it had a few memorable highlights. Sadly for Nick and fortunately for me, one (1) of his AC-20 rounds hit all game! That said, that one round deleted my Javelin from existance, coring out the CT with 2 points of damage to spare!

The odds of surviving 2 AC-20s at point blank range are 3,720 to 1!

Never tell me the odds!

That said, two of those missed AC-20 rounds, coming from the King Crab allowed my Charger CGR-1A1 to make it's first ever successful charge attack! Crossing 3 hexes prior to impact, it inflicted 24pts of damage on the KC (taking 10 in return) and better yet, the Crab failed it's PSR and hit the ground taking another 10 points on the way down. 

Later on, the final parting shot from my Shilone knocked the KC's pilot out for a turn. Laser fire from these two caused it to fall to the ground, where then a few kicks were delivered for good measure.

In the end, Nick's Spider and Centurion fled the field successfully, the mauled Hunchback was 1 hex away when we called it. While the poor King Crab managed to stand up from the pummeling going on above, it was soon immobilized and the pilot ejected.

All 6 are numbered in the event that they are used as objectives at some point. 

'Choppin Charlie's' chop shop seems to have suffered a fire and is in a serious state of disrepair. 

They're decorated with all manner of neon lights, decorations, corporate logos, warning signs and even the depiction of a church and scripture (which, given your point of view may also be seen as a warning sign...).

Speaking of Nick, he gifted me with some terrain that he 3D printed, and I painted up the first 6 of 8 buildings. There are also several mutli-level hills in the paint queue as well. 

A primitive Dervish (I capped off the lasers in the arms), a Clint and a flamer equipped Hermes, because what's the Marion Hegemony without some warcrimes, right? Right.

Lastly, I finished the first three mechs for yet another faction: The Marion Hegemony's III Legio or conversely, the FedCom and later Lyran Alliance's 4th Alliance Guards. The Marion's get 1st dibs as I have a Cyclops CP-11-H from the Black Remnant box in-progress (the one with all of the rocket launchers) for this unit, as well as a Blackjack to round out the star century of five mechs.

The numbering on the bases all line up nice and properly, even if the mechs themselves do not. I just need to make sure that the remaining mechs numbered 1 & 5 also line up accordingly. 

******

Also of note is that Frankie 16 today!