Showing posts with label III Legio. Show all posts
Showing posts with label III Legio. Show all posts

Saturday, January 3, 2026

My first completed model of 2026 and other updates

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In an annoying Ai voice: 'We're sorry, your package has been lost in transit...'

I bought this wrecked Triumph Dropship terrain piece back around Thanksgiving, started paint it around Christmas and finished it earlier this evening. I'm rather pleased with it:

The print lines across the nose are a little rough but can be chalked up to damaged incurred on landing.

There is a nose art decal on this, but it is so obscured by dirt and debris that I ought not have even bothered.

The rear cargo bay hatches and engines. 

It was used in a WiP state in my game played last night vs. Nick 2.0. I had my Marian Hegemony III Legio vs. is fantastically painted Arkab Legion. Needless to say, I have also lost my first game of 2026. Having gotten that out of the way early in the year: Onwards to victory!

Baxter the pregame-terrain piece, warming up the table. You can see the WiP Triumph about midway up the table.  

The Arkab forces flee at the sight of the Neeka Kaiju!

The Arkab Legion passing the also WiP savior repair vehicle which is working on a defunct PDF Urbie.

The final close quarters scrum, it was at this point that I threw in the towel. The Dervish and Blackjack were in decent shape, the Hermes II was little more than a free roaming flamer, and my Cyclops and Clint were both down. 

Nick 2.0's Arkab Legion...or well some of them. I know he also has a Javelin painted up, and likely two more to flesh out second lance. 

Speaking of games, I also finished the Clan Solahma star I was working on the last time. which fought just before Christmas in my last game of 2025. That game was a brutal slugfest. I didn't know how well they'd fare against mechs, being the clan equivalent of Bulldog tanks (i.e.: average speed, over-gunned and under armored).

I added a point of Clan heavy assault jump infantry to these. 

Unlike Bulldogs however, Oros have clan er-medium lasers, large pulse lasers which are backed up by LBX20s. I lost all 4 tanks with no infantry/Elemental losses. Nick only lost a Phoenix Hawk but everything else on his roster was in dire straits. Had we not called it, we both agreed that it could have gone either way were we to continue. However it was getting late and with both objectives contested, we settled on a draw. 

Friday, June 13, 2025

Some random stragglers

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Frenemies?

No gaming for me this week, but I did at least finish off another lance's worth of mechs. That said, they are split amongst three different factions as you can see. 

First up, is a century for the Marian Hegemony's III Legio. 

All of the bases line up nicely. As much of a pain in the ass as that was, this bunch might not get any additional minis...

Corey' Cavaliers, up to a full strength lance, with not a decent mech amongst them (well, maybe the Charger).

Lastly the Cicada joins the ever growning Desert force (I wonder if it is too late to change their link/name to Desert Horde?). There are just as many tanks to go with these, plus a point of Elementals. Why Elementals you ask? Well I just reprimed the former Jade Falcon Fast & the Furious star in wraithbone. Meaning that along with the Mongoose and Mercuries, I'll easily be able to field a 2nd line binary with a minimum speed of 7/11!



Monday, June 9, 2025

This week's round up.

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I just some random updates this time around. 

First up, Nick 2.0 and I played the rematch of the mission from my last post, with just the roles reversed. Again, this one was a lot of fun and while I only took 3 photos, it had a few memorable highlights. Sadly for Nick and fortunately for me, one (1) of his AC-20 rounds hit all game! That said, that one round deleted my Javelin from existance, coring out the CT with 2 points of damage to spare!

The odds of surviving 2 AC-20s at point blank range are 3,720 to 1!

Never tell me the odds!

That said, two of those missed AC-20 rounds, coming from the King Crab allowed my Charger CGR-1A1 to make it's first ever successful charge attack! Crossing 3 hexes prior to impact, it inflicted 24pts of damage on the KC (taking 10 in return) and better yet, the Crab failed it's PSR and hit the ground taking another 10 points on the way down. 

Later on, the final parting shot from my Shilone knocked the KC's pilot out for a turn. Laser fire from these two caused it to fall to the ground, where then a few kicks were delivered for good measure.

In the end, Nick's Spider and Centurion fled the field successfully, the mauled Hunchback was 1 hex away when we called it. While the poor King Crab managed to stand up from the pummeling going on above, it was soon immobilized and the pilot ejected.

All 6 are numbered in the event that they are used as objectives at some point. 

'Choppin Charlie's' chop shop seems to have suffered a fire and is in a serious state of disrepair. 

They're decorated with all manner of neon lights, decorations, corporate logos, warning signs and even the depiction of a church and scripture (which, given your point of view may also be seen as a warning sign...).

Speaking of Nick, he gifted me with some terrain that he 3D printed, and I painted up the first 6 of 8 buildings. There are also several mutli-level hills in the paint queue as well. 

A primitive Dervish (I capped off the lasers in the arms), a Clint and a flamer equipped Hermes, because what's the Marion Hegemony without some warcrimes, right? Right.

Lastly, I finished the first three mechs for yet another faction: The Marion Hegemony's III Legio or conversely, the FedCom and later Lyran Alliance's 4th Alliance Guards. The Marion's get 1st dibs as I have a Cyclops CP-11-H from the Black Remnant box in-progress (the one with all of the rocket launchers) for this unit, as well as a Blackjack to round out the star century of five mechs.

The numbering on the bases all line up nice and properly, even if the mechs themselves do not. I just need to make sure that the remaining mechs numbered 1 & 5 also line up accordingly. 

******

Also of note is that Frankie 16 today!