Showing posts with label The Fucking Wobblies. Show all posts
Showing posts with label The Fucking Wobblies. Show all posts

Monday, February 10, 2025

Project: Recovery

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Covid recovery always involves working on minis for me. 

The past week good ol' Covid decided to stop by & ruin my week for a third time. While I powered thru the best I could at work (I work remotely, so can still push buttons on a keyboard despite feeling like death warmed over). Luckily the fam didn't get it, though they did get...something. The Mrs. was none too happy as my telehealth visit got me some really good drugs whereas hers, not so much.

Anyways, despite the glorious weather outside this past weekend, I didn't do a whole lot out there aside from chilling in our adirondack chairs. When in post covid recovery you tend to get really tired, really fast as so many folks know. That said, I did do a fair bit of painting as you can see above and below. 

You'll note that several photos were taken out in the yard. Why yes, I did lay down in the backyard to take these as any, self respecting 49 year old gamer would. The Mrs. rolled her eyes and the teenager ignored me outright & the dog thought THIS IS GREAT! Or rather he did right up until he got yelled at for stepping on my toys. Clear coat for the win!

A Patton/Rommel for my generic Desert Force that is sucking in units like some sort of fucking black hole!

A second Patton/Rommel as well as a Drillson for my 1st Chisholm's Raiders which is once again a home or my orphaned units and random paint jobs (as the Raiders lacked a coherent color scheme). 

A point of Elementals for the Desert force in case I run my lance of  old Star League mechs as a 2nd line star. Likely as Nova Cats as all of their Galaxies always use appropriate camouflage. 

The Raiders' mech lance made up of survivors from my defunct Comstar/Wobblies and St. Ives formations. I opted to try and tie them together with repainted base edging and a shitload of decals!

40K Ork checker and triangle stripe decals work GREAT on mechs!

Hit 'em Hard The motto of most any Hunchback variant. The Space Wolves paw looks nice on there too. 

Vulcan, not seen in this pic though you can see it above, are the checker stripes across the tops of the shoulders. Also on the MG arm is says Buzzsaw in the same script as the Hunchback's Hit 'em Hard. 

This mini was actively on eBay when is was saved after performing admirably in a game where it was used as a primitive Archer. The decals came out great on this one!

Holy Camouflage Batman! It is a good thing this has blue markings & a brightly colored base, otherwise it would disappear into the background!

Three more models are also in-progress, but I'll save them and whatever else for a fututre post. I'm also hoping to reschedule a campaign game this week coming after cancelling last week due to my case of the black death. 

Thursday, December 21, 2023

As I continue to be a Thorn in your side...

 o/

Yet another Thorny prospect...

As the year winds down, not all has been quiet on the Battletech front. Earlier this month, Kushial and I played a pair of Classic Battletech games on his birthday. Being bloggers the two of us, we naturally forgot to take any photos of said games. 

The first pitted my son Frankie's Fast & the Furious Alpha Strike Jade Falcons vs. Kushial's 'Yowza! Brigade'. The Falcons lasted longer than I thought they would, but ultimately could do little vs. a bunch of Rommels and Goblins and I eventualy ran up the white flag. I took out two goblins and a lone Urbie in exchange for the loss of three Clan light mechs and several elementals. 

The second game featured my new Rasalhague force (still sans Axels) vs. his ELH. This one was more of a traditional brawl with heavy losses all around. My FFR troops gave a good accounting for themselves (well, aside from the worthless LRM carrier), including a headshot from my Catapult K2 which dropped a Thug. Ultimately however my forces started to crumble towards the end leaving him two victories to savor on his drive home. 

Kicking a Flatbed truck off of the road is about as threatening as thing will likely get. 

Lastly, the aforementioned Axel tank lance and a lone Thorn FINALLY arrived after having to send an inquiry out to the Etsy seller a month after purchase. 'They'll go out tomorrow' read to me as 'they've been done, I've just been sitting on them as I've gotten more orders than I can handle.' 

Regardless they're here. The tanks look too big (Ontos sized), but the new Catalyst plastic vehicles look bigger as well, so may not be an issue in the long run. The tanks came with magnets and pre-molded holes for the same which was a nice touch. 

As for the Thorn, its not pretty, but far better than the cannon sculpt. With twin medium lasers and an LRM-5, you can expect this to be lobbing Thunder munitions down range and generally trying to avoid getting shot. I know the fluff states that thunder munitions aren't an honorable weapon, but the Fucking Wobblies are unconcerned by such niceties. 


Merry Christmas & Happy New Year folks, I'll see you again in 2024!

Friday, July 14, 2023

Celebrating a 1-shot-kill with some paint jobs!

Red Lance, standing by...

My Capellan Urbanmech 'Red Lance' is now painted in recognition of it's glorious actions in combat vs. Frankie who was fielding my Wobblies. I only have a few pics of this action which he won, though it came down to the last die roll. 

The fighting in this shot was brutal with my Urbie, Raven, and his Sentinel going down, and the Blackjack suffering crippling injuries. It should also be noted that this is on Frankie's side of the table meaning that Urbie had crossed almost the entire table!

Indeed his 'victory' was pyrrhic at best as his lone surviving Blackjack had just 1 point of structure left and a 2" rate of movement. You know it's bad when Urbanmechs are trying to run you down!

The last surviving Wobbly mech, the aforementioned Blackjack was hiding behind that ruined tower in the distance. Thus my UM-R63 sprinted (for a few turns) to try and run it down. In the final exchange of fire, my shots were off by 1 and lacking any rerolls, he won by the skin of his teeth!

Yet another Urbie entering itself into the history books!

The BEST part of the game however was when UM-R69 'Red 1' rolled a box cars to hit AND to crit killing that far-off Crab with one shot! Now I've had Urbies 1-shot-kill significantly larger enemy mechs in both Alpha Strike and Classic Battletech (the latter case was years ago in which a UM-R63 had a golden BB that took down a King Crab in 1-shot). 

The previously painted 'Blue Lance'.

As such, I painted the whole lance finishing off my Capellan Homeguard demi-company (for now). Being a Homeguard unit, tanks and infantry are sure to follow at some point.

'Red 1'  now sporting it's well earned kill marking on the autocannon's barrel. 


Friday, June 30, 2023

So many battles!

 o/

A dual to the death between two heavy recon mechs.

Well the Inner Sphere is well and truly aflame here locally, with three games of Battletech played since my last post, two of Alpha Strike and one of Classic. 

Painted up for the occasion; like any self respecting newly painted minis, they all died!

First up, Frankie and I played a civil war era game of Alpha Strike vs. Rob & his Capellans. Frankie was running mercs and I had Capellans, the St. Ives Compact. This was a fun game and our FIRST victory in Alpha Strike, huzzah! Frankie tends to write notes all over his unit roster page with all of the mech cards printed on it, and I noted when we got home that 'we won!' was written across the page, lol. 

UM-R69s providing covering fire for Frankie's advancing Mercs. 

This firefight became known as the alley of death, and decided the game. 

Later that weekend, my Whipits got their battlefield debut vs. Kushial's Davion forces. Rather than retell a story already told, you can just read his account here. 

Yeah, this about sums up that debacle.

This past Wednesday, neither Rob nor Screech were available, so instead our 300 point force split in half and Frankie and I battled each other in a 150 point game at home (after 14 months, it was the first mini game played in our new house). 

Tired after a long road march, the FWLM voted for dinner at the next Urbie Burger on the route, only to hear over coms that their Wobbly allies were pulling up at a Dunkin Davions instead. Naturally this disagreement lead to a fight to the death!

A nasty firefight this was. 

+4 to hit was no matter, my Guillotine turned the cocky little Mercury into a greasy smear.

The last two on the board, my Wolverine with one point of damage vs. Frankie's untouched Vulcan. This fast moving dual would cover several turns and about half of the board. 

In the end I got him though, the extra tonnage pulling me thru! That said, the Wolverine was down to 2 points of structure remaining and only a 5" movement rate.

I just squeaked out that one! He was kicking my ass early on taking down my battle armor squad and Scorpion mech by the end of turn two. Had Frankie had a battle lance with rerolls like I did, rather than light strikers with the speed demons SPA (+2" movement to all but the Crabs), odds are I'd have lost. Indeed, following the game he said 'I want to play this list again! I think I like fast mechs rather than the big heavy ones you usually give me, but I think I want the rerolls next time.' 

And there we have it folks. Not only is Frankie definitely hooked (speaking of, Kushial donated some more reading material for Frankie), but he's even found his preferred playstyle! This makes me a happy Dad.

Thursday, February 9, 2023

The latest off of the painting table...

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Comstar and/or the Wobblies in the back row and a pair of tanks for the Dixie CTM in front.

These three mechs literally took no time at all thanks to GW's white contrast paint. The Flashman on the left was a repaint as was the chunk of a commando that is being overtaken by the flora on its base. The Archer in the middle, is my chief negotiator when it comes to past due phone bills and pleas to not nuke one's homeworld from orbit (again). Lastly the Vulcan on the right will serve simply as a distraction/harasser. These three flesh out my Level II which already has a pair of Crabs and a Sentinel.

Meanwhile my recently painted Steiner scout squad was seriously lacking in brute force and more importantly tonnage. These two PPC variant Brutus assault tanks correct those concerns, as will the still WiP Manticores in my painting queue. As always, there is a matching heavy APC in the works as well for the hauling about of their token infantry platoon.


Tuesday, September 20, 2022

At last, to battle once more!

 o/

Diplomacy in action...

This past Saturday, my buddy Screech and I got in a game for the first time in forever. Eight thousand points per side, straight up kill each other lack of scenario. The following is more of a highlight reel than a proper battle report as I have since come down with Covid, and as such I currently feel pretty lousy.

That said I'm feeling better than I did just a day ago due to meds, and as of this writing, Screech doesn't seem to have (yet) contracted the virus from me. Fingers crossed that he doesn't. 

Screech's force. Five, very well equipped 3060s era, unidentified inner sphere mechs. Either the Marian Hegemony got itself very well equipped and then decided on an all the way across the fucking Inner Sphere raid, or it is a thinly veiled Wobbly false flag operation. I'm leaning towards the latter though we'll likely never know... 

My DCMS Sword of Light (though not any one in particular) lance with a DEST jump infantry platoon to round out the points. All of Screech's units were 4/5 pilots often relying on cutting edge tech to make up the difference. My pilots & infantry were all better trained (to varying degrees) with older mechs.

Ahh, I see they've taken the Jenner's 'bait' role a bit too seriously. Time to fire (and miss with) the gauss rifle and LRMs!

Not too much to see here aside from my HBK-4P running full tilt down the road to it's doom!

A 100-ton Marauder II vs. a (by this point) maybe 2ish surviving tons of DEST infantry? Sounds like a fair fight!

Just prior to the pic, the Hunchback somehow managed to stand despite having a +4 to its piloting skill due to a multitude of left leg crits! Furthermore, what was left of its the right arm was lying on the ground nearby. Nonetheless, on its feet again it unloaded its laser onslaught to the opposing Warhammer (already heavily damaged from earlier HBK laser hits and LRMs from the far-off Archer) was knocked out of action due to taking three engine hits!

Screech's Wolverine closes the distance and starts to draw my Archer's ire as you can see... (I just love this sculpt!)

Turning to the enemy catapult, the Hunchback put 5 medium lasers into it. The Cat's LRMs and LBX-2s reply with a punishing salvo that ultimately tears the Hunchback's badly damaged leg clean off!

The Archer never moved from its mountain perch. Instead, it camped out lobbing fairly accurate LRM fire out in all directions, whilst often splitting fire to send its arm mounted medium lasers out after the harassing Shadow Hawk in its midst. The Catapult had to keep jumping around from peak to peak to keep my 7F model Jenner off of its tail. Overall, for my first ever use of a Jenner it did well, look for it again in future bat reps.

The irritated Marauder, unable to shake the damned (ineffective) infantry chooses to ignore them and continue it's duel with my Cyclops. The two traded heavy blows for 3-4 turns straight. However, in the end I was outmaneuvered and had to choose between protecting my thin rear armor, or else trying to finish off the beast!

Going for the kill, I hit with everything and certainly sent the Marauder in for some heavy armor replacement maintenance (never got any crits though). The Wolverine however punched thru my rear armor and hit a full LRM ammo bin in the side torso, vaporizing my mech and ending the game. 

We had already planned on ending the game at the end of this last round as it was getting late, however hitting that ammo sent the game out with a literal bang! Having lost 2 mechs to 1, with all other mechs on the board sporting moderate-to-heavy damage I conceded, and the victory went to Screech's raiders!

Friday, September 10, 2021

The effing Wobblies vs. Clan Nova Cat

 

These two would hammer each other all game long, even though it is obviously an unbalanced match up...

My buddy Screech came over for a thoroughly enjoyable marathon game last week. Clocking in at 15k points, he was running Clan Nova Cat (still short of a full star, what the hell?), and I was running the Fucking Wobblies. He often laments the high cost of Clan Omni-mechs, so to make him feel better, I fielded a C3i unit of 5 out of the 6 mechs I had in my Level II force. The C3i bonus modifier clocked in at just under 2800 points, ouch!

Posting this a week later, I don't recall the specifics, so instead this post is more of a highlight reel than a bat rep.

My Wobblies. The sentinel was a proper shade of white, whereas the Griffin & Scorpion had yet to paint over the colors used in their prior, false flag operation.

Screech's mechs. The Mad Cat mark II was a custom design in which the jump jets were removed, and armor was then slathered on like butter. Also note the black primer, yes folks-he really does paint his minis!

What idiot put a HUGE light forest right in the middle of the battlefield?!? Yeah, as you can imagine that caused all sorts of LoS issues for the both of us.

The crabs and Scorpion would receive a disproportionate amount of damage in return for their collectively heavy fire. 

Close range clusterfuck in progress...

Eventually, the Scorpion, bereft of it's right torso and two attached legs is reduced to cinders. 

For a new mech, this 40 tonner did quite alright. The LAC-5s were loaded with precision ammo, of which the last rounds were fired in the last turn of the game.

My shadow Hawk ended the game at +21 heat! Never before have I gone so high up on the heat chart.  It survived both the involuntary ammo cook off and auto-shutdown rolls, my last of the game.


This is by far the most resilient variant of the Scorpion that I have ever fielded! So much so that it might get a white repaint in the future...

Crabs are in general awesome. Being heat neutral and with C3i, these were down right amazing!

My first mech to fall, but as you can see-it didn't go quickly.

In the end my force was effectively toast. 4 mechs dead (at the end he legged an otherwise lightly damaged griffon), the Shadow Hawk heavily damaged and over heating to the point of insanity, and the Sentinel, defying new model syndrome-staggering off of the field like a drunken brawler. 

In return All 4 of Screech's mechs were on their feet, though only the executioner was in halfway decent shape, with the rest staggering around on their own last legs. 

As a reward to my 2 Crabs and their stubborn refusal to go quietly into the night, especially as they blazed away continuously whilst taking a ridiculous pounding, turn-after-turn, we decided that they deserved to head to the front of my painting queue. As you can see, they are now ready for their next bout, adorned with their new hard earned paint jobs!

The bases were deliberately done differently so as to tell 'em apart.