Showing posts with label Name Pending©. Show all posts
Showing posts with label Name Pending©. Show all posts

Wednesday, December 4, 2024

The battle for the Thanksgiving leftovers...

 o/

Paint equals extra armor...right?

Well not really, there was enough homemade apple pie left to go around for everybody (we didn't ask for anything else). We made a quick visit to Tennessee for turkey day, and later on Black Friday, while shoppers across the nation were locked in brutal, hand-to-hand combat, fighting for the store's best deals, Screech and I settled down at the Airbnb that my wife & I were staying at for a game of Battletech: 

Jihad era, 10K points, standard scenario: Kill each other. Here's is the recap:

Screech's infamous Name Pending© mercenaries. 

My recently painted Wolf's Dragoons Alpha regiment. Not pictured is an additional platoon of hover assault mechanized infantry.

The battlefield, the buildings in the middle were levels 5-7 for some line-of-sight disruption in the centerfield.

Turn one and both sides' flankers, flank each other.

Everything starts to move in close except for the Atlas AS7-K which I parked on a level 4 hill to provide some long ranged fire support.

Strategery in action...

There were a lot of close in engagements with my Man O' War taking a beating in the middle. The Bushwhacker's LBX-20 was scaring the bejesus out of my mechs, though thankfully (for me) it never once connected with anything. 

The circus side show continues...

No circus is complete without a flea circus. The infantry managed to both hit the Flea and avoid the return fire. 

The last moments of the Firefly C, which (as always for my light mechs) was lost when it's leg was destroyed. Presumably it toppled into the river. 

The Guillotine was doing well as Guillotines always do, the Hoplite was also preforming well despite its mediocre offensive capability. The Man O' War meanwhile was looking for a place to hide. 

Oh and the waste of points in the backfield called the Atlas? Yeah it continued to miss entirely too often for a gunnery 3 pilot. 

The Man O' War was desperate to get away from the Devastator at this point!

With it's center torso almost entirely cored out, the Man O' War cinematically fired its arm weapons in either direction after it found it's hiding spot was instead a crossfire. 

The Flea's multitude of anti-infantry weapons finally connect, and the hover infantry is annihilated in the river. 

Both the Rifleman & Guillotine were giving as good as they were getting, the Archer on the other hand was about as inaccurate a fire support unit as my Atlas.

At about 11pm I ran up the white flag. While I only lost the Firefly and infantry, the Man O' War was down to a mere 2 points of CT structure. 

While the accuracy of our pilots left a lot to be desired all around, we had several mechs on both sides deep into structure and/or missing limbs. My loathing of the Atlas continues (and with good reason), whereas Screech's Archer and Bushwhacker weren't any better. As always, it was a good game which is all that matters, especially as we now live about 600 miles apart making these a rare event.

Friday, January 26, 2024

A little bit o' paint, and another 20ish years to go with it!

 o/

One's fast and Nimble, the other is a slug.

I'm finishing out this week by showing off the latest two additions (which includes my 14th and final painted Urbie) to this blog's namesake command: The Buffet Assault Group. Last year the TBAGers lost their two Stingers to the Hell's Horses Iota Galaxy because the Clan refit of the Stinger is sooooo much better than anything the Inner Sphere has to offer. 

The unit icon is visible on the Phoenix Hawk's leg. The Urbie is sporting one as well in the same location.

Those losses dropped the TBAGers down to a mere 5 painted mechs, whereas now I'm one short (again) of a fully painted demi-company. These two unlike my other TBAGer mechs, aren't sporting any primer gray replacement armor plating and/or salvaged whole body parts from other mechs. This means that either (A) they didn't survive the Andurien Crisis contract or (B) came afterwards. I'm leaning towards the latter...

A pic from last night's Alpha Strike game in which my Blood Money mercenaries were unsuccessful in fighting off Screech's Name Pending© mercenaries. The biggest highlight of the game was turn three I think, in which we collectively lost 6 mechs!

I had been limiting the TBAGers lifespan from the 3030s to the 3040 or so. Meaning their first contract in support of the Duchy of Andurien was also their last. However, as we so often play in the Civil War era (3060s), this leaves them woefully outclassed technology-wise. As such, I'm thinking that they managed to somehow pull their shattered unit back together after being expelled from Marik space and survived as a (somewhat) functional command into at least the FedCom civil war.