Monday, November 17, 2025

Recent updates

 o/

Thus far the original CGR-1A1 & later 'Challenger' variant have been my favorite Chargers. However, after really looking over the 1A9's record sheet, I am thinking that this one may be favorite as well

I painted this CGR-1A9 Charger up to go with my 3rd Drakons after I sold their Firestarter some ways back. Ever since they have been a mech short and this have rarely seen the tabletop. I was going to give them one of my CGR-1A1s to use as a 1A9 but then managed to snag this one off of eBay along with some cheap tanks and several more Urbies, all for about $7.50 apiece (tax & shipping included).

I'm not sure if the red & white, quartered roundels on top of the MASH unit will warn of the vehicle's true purpose or insinuate that the circus is in town...

Next up, I have a MASH unit for use as either an objective or else as terrain, as well as a Bulldog & Hetzer, for my DCMS Swords of Light company. These are the first ever vehicles that I have painted for the SoL. All three of these are from the bargain priced purchase I mentioned above, as is the one below:

This is painted for my WILDFIRE! mercs which share some mechs and tanks with my Hell's Horses Iota galaxy force. The Horses do not have any access to the Skulker though oddly they do the command van...because honorably leading from the rear is a clan thing apparently. Oh wait, Iota has no honor, convenient!

Speaking of the rear, this is usually the end that Nick's VTOLs are invariably shooting up as the van tries to flee in futility.

Unless you really just need some speed, the skulker offers little of actual tabletop utility. This is why I mostly use these as a proxy for a 15-ton Command Van, or as I call them: senior citizens' activity buses (to fruitlessly dissuade Nick 2.0 from shooting them). 

As an armored lance for some cash-strapped mercenaries, this lance is all basics and no frills. 

The missile carrier has both launcher types (which one is the MRM?), and the Hetzer has been converted into the much maligned (even amongst Hetzer crews) laser variant. Please see below for an explanation of that. 

Speaking of vehicles, for the first time ever, The Buffet Assault group finally has its own vehicle compliment (well, aside from their former pair of Warrior VTOLs). The laser Hetzer (yes really) & Bulldog which I was using as the LRM variant survived their first game in the unit's new colors, as did all of the accompanying mechs, though there was quite a bit of damage suffered. 

Some pics from the battle vs Stephen, a new opponent.

The Suburbanmech survived this encounter with nothing more than a heavy punch taken to the CT. Two turns later it would exact revenge via a hit to the back of the Banshee's head with a PPC shot. Sadly for me, I wasn't able to inflict any crits.

I converted the Hetzer into the laser variant as I have always liked the concept of (though have never fielded) the atrocious cousin of the Missile and AC carriers: the Laser carrier. The Laser Hetzer is faster and much more heavily armored, if mounting only half of the Laser carrier's firepower. 

Optimal range: success. An LRM kill: well...

Combine that with the TBAGers' quartermasters not wanting to have to source AC20 ammo purely for a metal box and suddenly this doesn't seem like an entirely bad idea. If anything, it is the cheapest Hetzer option, and in it's battlefield debut was ignored as a non-issue which allowed it to get into the backfield where it proceeded to miss with 75% of its shots on average. 

Yes, the pizza template can even mount a potted plant...or a light forest hex.

After considerable effort and some abysmal gunnery, the Merlin (which had eaten enough LRMs to only have 2 points of head structure left by this point) achieved the game's only kill, taking down the other LRM carrier on the board. Had I kept it back out of the PPC's minimum range I likely would have killed it a turn sooner, but oh well.  


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