Monday, November 10, 2025

Break-Out Mission

o/

SURPRISE!

Here is the latest battle report from my most recent game. No, this is not the Frenemies 2.0 follow up mission as that was more or less a slaughter in terms of victory points rather than casualties. Nick brought the speed and I really wasn't able to counter it. I believe the VP total in the end was something like 17-2, ouch! Anyways, onto this battle: 

The Scenario:

Allied forces have been holed up in a dense urban area and have been under segie, unable to break out and retreat. Your objective as the attacker is to break through enemy lines and escort your trapped forces to safety. As the defender your objective is to prevent the enemy breakout and if that fails, to prevent their retreat off of their home board edge. Two separate forces were needed, 3K & 5K, Late Succession war/Renaissance era forces. 

Here is how it went: 

The Battlefield.

My 3K force was a tank lance and a UM-R60L in the city. Here my missile carrier deploys with an excellent lane (literally) of fire. 

Nick's 5K break-through force advancing on my defenders. I had deployed the catapult up on the hill, but with 3 medium/heavy mechs on approach, i jumped it down into cover. I was more interested in it surviving past turn 1 than going down in an immediate blaze of glory. 

Another angle of the above. My Raven at the top of the image would take several hits, all to the same leg taking it out 1 turn! I was not off to a good start...

My urban defenders moving into close quarters with the enemy with the misssile carrier hanging back on overwatch. 

Down a medium laser and a little beat up after a skirmish with one of my Bulldogs, the Spider races down into point blank range of my missile carrier. It is at this point that I revealed that my SRM carrier would stay put! Hilarity ensued and the Spider's pilot punched out when it's 2nd laser was lost. Aww, I wasn't even half way thru my damage rolls. 

Nick's Locust made it to the city and the enemy moved to flee. It was difficult to pursue as my two Bulldogs and Vedette had all suffered motive crits, rendering them as slow, if not slower than the Urbie (which was only remodeling buildings instead of mechs with it's AC20). 

But here comes the SRM carrier! I would spend the rest of the game moving at flank speed, serving as an area denial weapon desperate to get into range. Following the Spider's demise, it never got to fire another shot. 

Hiding in a copse of trees, my Catapult had long since revealed itself to be the unique Butterbee model and it was pummeling an LRM Scorpion tank (that had been NARC'ed earlier on) with impunity. Sadly, the woeful lack of double heat sinks in this mech was severely limiting it's rate of fire. Seriously, why the fuck was that never remedied after they became availible?!? 

Speaking of being NARC'ed, my 2nd Raven died here. 

The Cataphract was outgunned and outnumbered, yet fought on valiantly...

The Scorpion succumbs to the inevitable. 

The Butterbee, camped in the trees simply reversed it's arm launchers to engage the oncoming horde. 

The Cataphract, after a protacted scrum takes a hit to it's remaining AC10 ammo and goes BOOM!

The Butterbee takes a headshot that knocks my pilot unconcious and we called it there. My defending force in the middle was down to the snoozing Catapult and my pursuing force from the city was being lead by an SRM carrier and it's blinding 3/5 speed curve. 

This was a fun one and we will play it again in the future with roles reversed. We collectively took a lot more pics than are posted here, but it gets hard when looking at the thumbnail pics to sort them out into a coherent order as the time stamps differ between phones. 

Complicating matters further, I can tell that the order in which Nick sends over his pics (no doubt sent in the order they were taken), clearly doesn't match the order in which they are recieved, making a further mess of the time stamps. Going thru 30+ pics, reordering them chronologically while deleting dud/redundant pics is kinda laborious. 

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