o/
So many Urbanmechs...
Nick 2.0 and I got together for our first game of 2025 last week. He was just starting to set up the board as I got there and said that he'd like to set up a tight, urban battlefield rather than spread the terrain out. I said it that sounded perfect because...
Oh no, no you didn't?
Actually yes, I did.
One of these is not like the others...
I decided to kick off 2025 with a long standing promise/threat of bringing nothing but Urbanmechs. 3,998 points of Urbanmechs! Seven UM-R60s, and 1 UM-R60L. Nick said he was terrified. Seriously. Luckily for him, my Capellan Homeguard rarely gets a chance to see combat, and my forthcoming die rolls would sadly reflect that.
I'll do my best to sort the following pics out, but its hard to keep track as there were so many Urbies and...well, they all kind look the same...
The battlefield, we would start with our mechs all within 2 hexes of the outer edge of the terrain.
Nick's pirate raiders. No idea what kind of pirates attack with Urbanmechs. Maybe they're from the treacherous St. Ives compact or something...
Blue lance enters the city.
The Guillotine unloads into Red 4 stripping all armor from the front torso and knocking it to the ground!
The Blue lance hits the pavement and realizes that they can get extra movement!
Nick sending pics to his buddies, much as I was doing.
At this point my red lance was fully engaged while the Blue lance were all still flanking the pirates.
Red 4 regains its feet, facing backwards as it stood. With full armor on it's rear torso, it reversed guns and continued to press it's attack.
Blue 4 rounds the corner and promptly misses the Stalker with it's AC-20. Unaware of the enormous round that just killed everyone on three floors of the Highrise to its right, the Stalker unloads into the thin skinned 60L, destroying the AC-20, most of it's meagre armor and knocking it to the ground!
The rest of blue lance, making good time on the city streets finally makes it into range and begins to create a crossfire.
Some hot, sexy, Urbie on Urbie action...
Red 4 could have moved out of view of the Guillotine, but elected to stand still after finding itself in short range of the stalker with no modifiers (and my lousy die rolls). It's final AC-10 slug connected moments before it died.
Suffering 40 points of damage applied, the stalker succumbs to the pounding and hits the ground!
Recovering, it rounds the building and the guns turn on the Guillotine. Unfortunately I don't think I hit anything this round.
Am pretty sure I took only 3 medium laser hits in return, maybe there was a lot of smoke or something...
With targets barely in sight, Blue lance continues to fire, killing (rather than defending) many civilians.
The surviving red lance mechs either reposition or provide covering fire to blue 4 as it leads the charge with it's lone, small laser blazing!
The Guillotine ignores the charging small laser and targets the other Urbies, who in turn ignore the fast moving heavy mech can continue to hammer the Stalker and its little friends. This may be the round in which the Stalker's right arm was taken off.
Same turn, different view.
Blue lance charges the pirates' Urbies for point blank shooting and toe to toe combat!
I threw everything I had at the Stalker and Green Urbie. I think he lit up the entire Blue lance in return.
The Green Urbie goes down for good, whereas Blue 1 hits the ground losing both it's left & right torsos!
The Stalker, it's right side in tatters starts to retreat with the suicidal Blue 4 in pursuit. What's left of Blue 1 makes a run for it while the yellow Urbie moves in. Meanwhile Red 1 & 2 provide covering fire.
Blue 2 hits the ground in much the same state as Blue 1, and the pirate Urbie moves in to deliver a kick to the downed mech. Fortunately, it was aiming for a torso that was no longer connected, rolling a snake eyes! Luckily for Nick, it then made its piloting roll to keep from falling itself.
Blue 4 delivers a small laser hit with no shots taken in return (guessing the stalker couldn't depress its remaining weapons far enough). Kicks were exchanged with 3 points delivered in 1 direction and 9 in the other! Luckily, the leg the stalker hit had yet to be hit, allowing Blue 4 to continue this suicidal assault.
You can't getaway Kirk...
Did you just quote Wrath of Khan to me?
You mean to tell me that Ricardo Montalban is here?
On the table? In an Urbanmech???
Well, it didn't matter which leg the Stalker kicked this time, Whichever one it was went flying off the valiant Blue 4 and that was the final end of the little Urbie that couldn't.
The Stalker walks back into the shooting gallery, taking a few more hits and stripping the CT armor down to 1 point left.
Blue 2 moves up to avenge the fallen Blue 4 and suffers heavily for it.
And this is where we called it.
At this point we called it as it was getting kinda late, and having lost so many Urbies I was ready to hand Nick the win. However much to my surprise, he called this a draw. His second Urbanmech was on its last legs and the Stalker was 'one die roll away from an ammo explosion'. So yeah, I'll take a draw. It doesn't really matter as I had a blast anyways, I always do when fielding all Urbanmechs.
Our next game will be with just conventional forces...
Could have used a few more Urbies but looks like it was a great game!
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