Monday, January 20, 2025

REMEMBER THE ALAMO!

 o/

As mentioned in my prior post, Nick & got together for our all conventional forces battle, on a backwater world somewhere in the Magistracy of Canopus. 4K BV, no mechs or scenario beyond just killing one another. I opted for the attacker as aside from my Ontos, my entire force was fast & fragile. 

Nick (for once) had me outnumbered, with an entire reinforced company of conventional infantry (all ballistic rifle platoons), 2 standard Scorpion Light tanks, an Anti-Infantry Schrek, and standard Demolisher, 2 standard J Edgar light hover tanks, and a Warrior H7 VTOL. 

Here's how it all went down. 

Nick was defending and was deployed more or less at ease. the Warrior and J Edgars were patrolling the outskirts their base in lazy circles.

The tracked tanks were all parked, and the infantry were leaving the mess halls, full from a hearty meal of reconstituted, and generally unidentifiable proteins and carbohydrates.

See! I'm not the only one at the game shop taking pics all the time...

Pandemonium ensues as my Capellan Galleons and Maxims come racing in from the perimeter, the Galleons heading for the infernal weapon of terror: the Thumper Artillery piece! True to form, the Thumper hit nothing before it's demise.

A maxim deploys a heavy mountain platoon which deftly dodge the incoming hail of MG fire from the A-I Schrek. The Maxim and Galleon return fire, inflicting minor damage to the heavy tank.

The first epic moment of the game, a J Edgar fails its piloting roll and slams into the outer wall at high speed, suffering 20+ points of damage!

Patrolling outside the perimeter, my command van, Senior Center activity bus comes under attack from the dastardly Canopian Warrior!

The Galleon inflicts heavy damage to the Thumper before being deleted by the Demolisher (because that is what Demolishers do). 

With the old folks (senior officers) clutching their chests in horror, the activity bus continues to flee! Luckily it is armored well enough to survive several rounds of AC-5 fire. 

My heavy mountain platoons zip to the top of their respective hills, ready to call in indirect fire from the LRM Ontos. This platoon however gets into a rare, all infantry firefight with a ballistic rifle platoon. While they kill a squad's worth of Canopians, they are in turn wiped out. 

Ths quickly turned into a nasty close quarters scrum. The immobilized Maxim blazing away at point blank range, like all of the other tanks around it. In the crossfire, the A-I Schreck's MGs wipe out my other platoon of infantry in short order. The Maxim is destroyed, Nick's tanks take considerable damage, motive crits abound, while the Galleon remains largely unscathed.

The soon to be infamous Galleon #3 finishes off the artillery. It and the Maxim are caught in a close range fight, right where they don't want to be! Trading fire with the infantry and Scorpions while keeping a wary distance from the Demolisher. The Warrior overheard snipes at it's opposite off in the distance. 

The LRM Ontos meanwhile keeps sending in long ranged, indirect LRM fire. Its accuracy is as mediocre as most of my direct firing LRM fire in most games, though it's first volley pumped 30+ missiles into the Demolisher, much to Nick's surprise!

Hang on Myrtle! The activity bus slews around the corner, desperate to get away from the chopper, but not so much so as to come out from behind the wall and into view of the Schrek. 

The gloriously cinematic last stand of the 2nd Maxim! Swarmed by enemy infantry, it fires with its weapons in all directions, 5 separate targets total, doing the most damage to the swarming infantry! It might have even survived were it not for the infernal Demolisher that hit it's already damaged backside with an AC-20 slug!

War crimes? The Capellans don't commit war crimes. 

Galleon # 3 plows thru a Canopian infantry platoon, killing 15 pedestrians enemy troopers. Outraged, the surrounding infantry company sand blast the tinfoil armored tank into oblivion! To quote Nick: "I never thought I would see vehicular manslaughter in Battletech."

With it's LRM 10 hoppers run dry (seriously, what's with the ammo imbalance in the LRM Ontos?), all of it's compatriots lost, and being surrounded by the enemy, The Canopians offer the Ontos' crew an honorable surrender. In return, the Ontos fires a volley of LRMs at the far off Schrek!

This continued for 2-3 turns before the Ontos (now named: The Alamo) was destroyed. It continued to rain missiles into the Demolisher and Schrek, heavily damaging both, but failing to kill either. 

Tabled, but gloriously so! Nick felt that I got robbed as the both the Schrek and Demolisher were deep into their internal structure. I think he said the Demolisher was down to only 2-3 points of structure holding the front end together. As you may have already guessed, the activity bus did finally die, though it's MG was blazing when it did so, inflicting a whopping 2pts of damage to an immobilized J Edgar. yay. 

Nick said that my problem is that my force was wearing the wrong kind of camouflage, lol.

I wish the Capellans could have had the Galleon 200s rather than 100s. The 200s have a bit more armor and more importantly, machine guns which would have been helpful with all of the infantry around. That said, I probably killed about half of Nick's infantry in total, and speaking of...

Galleon #3 shall forever wear the blood of it's victims. 

 I added 3 teeny tiny Death Korps of Krieg skulls as kill markers to the fender. 1 for every 5 casualties. In hindsight, now that the tank is all bloodied up, black skulls would have stood out better.

The Ontos has likewise been branded and now my Capellans my have the battle cry of: 

'REMEMBER THE ALAMO!'


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