o/
I just some random updates this time around.
First up, Nick 2.0 and I played the rematch of the mission from my last post, with just the roles reversed. Again, this one was a lot of fun and while I only took 3 photos, it had a few memorable highlights. Sadly for Nick and fortunately for me, one (1) of his AC-20 rounds hit all game! That said, that one round deleted my Javelin from existance, coring out the CT with 2 points of damage to spare!
That said, two of those missed AC-20 rounds, coming from the King Crab allowed my Charger CGR-1A1 to make it's first ever successful charge attack! Crossing 3 hexes prior to impact, it inflicted 24pts of damage on the KC (taking 10 in return) and better yet, the Crab failed it's PSR and hit the ground taking another 10 points on the way down.
In the end, Nick's Spider and Centurion fled the field successfully, the mauled Hunchback was 1 hex away when we called it. While the poor King Crab managed to stand up from the pummeling going on above, it was soon immobilized and the pilot ejected.
Speaking of Nick, he gifted me with some terrain that he 3D printed, and I painted up the first 6 of 8 buildings. There are also several mutli-level hills in the paint queue as well.
Lastly, I finished the first three mechs for yet another faction: The Marion Hegemony's III Legio or conversely, the FedCom and later Lyran Alliance's 4th Alliance Guards. The Marion's get 1st dibs as I have a Cyclops CP-11-H from the Black Remnant box in-progress (the one with all of the rocket launchers) for this unit, as well as a Blackjack to round out the star century of five mechs.
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