o/
Welp, after about a month of no gaming, I managed to get in a demo game of Alpha Strike with my buddy Screech, with my son Frankie in tow.
Frankie liked the idea of learning a game at the same time as i was, and having only read the same set of 'quick start' rules. I do have the rulebook for AS, but like most rulebooks that I own, I've done little more than look at the pictures and their captions. I'm far more likely to learn a ruleset by muddling thru a game of it than I am to read the rules beforehand.
300 points seems to be the 'typical' size for AS here locally, and conveniently my Dixie CTM clocks in at just that amount. However much to my surprise/dismay, when I was pulling out our forces at the FLGS, I remembered that I had transferred all of my tanks and infantry to another case which was still at home.
As such, with my heavy armor lance not present, the game was scaled back to 175 points, and I informed Frankie that we were likely doomed without all of our big guns. Hell, it was both a weeknight and a learning game anyways, so what did it matter really?
This pics in this post are more of a highlight reel as I only took a few being more interested in getting a feel for the ruleset. Overall its not bad, though I can't say that I expect to like it more than the 'Classic' ruleset (no doubt much to Kushial's delight as he has no interest in AS).
I can see what Catalyst is aiming for though and Frankie seemed to enjoy himself. He did say he'd play it again whereas I've never bothered with trying to teach him classic as he lacks the attention span needed for it. I've heard it said that AS is more of a gateway drug into BattleTech and indeed I have to agree with that.
In all honesty, AS is fast paced enough, and units fragile enough that out-right kills are so much more common than in Classic that My Beloved Wolfy might have actually enjoyed this ruleset. For those who don't know, I'm referring to my late wife who was a gamer but HATED BattleTech as it 'impossibly made giant stompy robots boring'. For those who knew her, and her special loathing of BattleTech, that is a HUGE compliment to the design team!
We tried the pilot die optional rule, where you roll 1 differently colored D6 and then another for every point of damage in your range bracket to simulate the possibility of some weapons hitting and some not, rather than the all or nothing approach. Honestly, I can see some form of that approach to shooting bleeding back into Classic. Although my little 14 section mini-tackle box filled with dice does a fine job on its own.
All in all it was fun and definitely worth trying again. I don't think it'll displace Classic BattleTech (for me anyways), and I look forward to tryout some more lists with it in the future. Screech won with three kills to our one.
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