Monday, September 23, 2019

It's the great pumpkin Charlie Brown!

I've never been a fan of the Atlas. The whole 'unstoppable mech' myth is a fallacy that I'm quickly proving now that I have one in my collection. Then there's the terrifying death's head/skull mask sculpted head...yeah no. To me, it's always looked like a jack-o-lantern. As such, now that I have one and am likely to only ever going to have just one, I saw little option to but to realize that pumpkin visage.

Its the Great Pumpkin Charlie Brown!

Terrifying as it may not be, I think it actually goes quite well with bizarre and seemingly ineffective blue/khaki camouflage of the 16th Lyran Regulars. The 16th is a unit with next to no history...in fact, it's odd color scheme (chosen to reasons unknown) is about all it is known about it and even then that's thanks only to camospecs. Still, such a camo scheme isn't without precedent...

Image copyright of Tank's Encyclopedia.
Its a great site, you should go there often!

Also of note is the half-buried wreck of a Whitworth in snake Draconis Combine colors. That was my 3rd Whitworth, however it was a plastic one I got from Hoss. Whilst it worked as well as any of the others I have on the table top, I just couldn't reconcile the differences in the sculpt vs. it's metal counterparts. So, I sawed it in half and used it as basing material. The Commando from the new starter box suffered the same fate, only it was because I just don't like Commandos. 

Whilst I don't agree with the sentiment, in the opinions of most would agree that the Whitworth is only fit for basing material. 

At this time...I only have a single heavy lance intended for the 16th Lyrans, but as with so many collections, we shall see...





Monday, September 16, 2019

ALL UNITS, SUPPRESSIVE FIRE!!

o/

Unfortunately, 'suppressive fire' isn't really thing in battletech, but I'm going to assume that that was the erroneous order issued forth by my mech commander in order to justify the otherwise atrocious inaccuracy of my mechs' shooting Thursday night. 

Oh sure, I did hit the enemy now and again...however in all but two specific instances during the WHOLE game, my shooting was an exercise if futility. Indeed, most hits seemed to be by accident rather than design. Admittedly, Screech's gunnery skills weren't much to be praised either, however mediocre is still vastly better than atrocious!

I'm not sure what the Free Worlds League is paying these schmucks, but it's clearly too much!

My TBAGers were running a demi-company consisting of an an assault lance made up of an AWS-8R x2, STK-3H, AS7-RS, and a medium lance using all three of my HBK-4N2 refits, as well as a Stinger STG-3R refit that upped the armor to that of the 3G, and swapped the MGs out for a single small pulse laser.   

On the other side of the board, Screech had a mixed star made of 4 points (8 tanks) of the base model Joust, and his star commander piloting a Thor/Summoner, who clearly shat in some Khan's cornflakes to be tasked with leading a bunch of tanks into combat!

As such this won't be as much of a bat rep at as it will be me showing off my WIP city map/board, whilst lamenting about the inability of my force to even kill fucking tanks of all things!!


An overhead view of the battlefield. All of the little MDF buildings are now painted. The cardboard blocks were intended to be temporaries until I got more terrain, but they make for excellent line-of-sight blockers. So I think I'll just keep them, prime and paint 'em up a ruins. 


The Marik Militia's vehicle park. The problem with a parking lot is it creates a vast open space. However using it as a tank park broke it up nicely, not to mention being the TBAGers' employers, they couldn't simply step on them, making  that lot into a bit of an obstacle course as well. I periodically tried to activate the tanks but Screech would have none of it for some reason...


The view from the other side of the board. Screech was running late (as usual), so while waiting I used a spare base to trace a hex grid on top of the cardboard bricks in he event that any mechs jumped up there. It was a bit crude but usable, and in any event none jumped up there. Once these bricks are painted up, I'll redo the hex grid with a bit more care than this go round.


(In my best Star Wars Imperial Officer impression): Ah yes, our first missed shots of the day...


Gratuitous Dropship pic. Still super happy with this though I have yet to paint it or it's landing pad.


Okay, 1st excellent gunnery incident: My Stinger jumps 6 hexes into the rear arc of two Jousts, firing and hit with both lasters! Unfortunately you've no doubt seen the two other jousts that did a quick reverse in direction to get rear armor shots at said Stinger. Screech was salivating at the prospect of 16 LMGs taking it apart, however his 1st shot, an ERLL hit the center rear torso and killed the mech in 1-shot! Normally, players are thrilled with 1-shot kills, but Screech looked totally crestfallen as all of those LMG gun barrels slowly spun to a halt, unfired.


The last savage exchange of fire, shooting lots and hitting little. Just off to the right and sadly not in the photo, my other Awesome connected with both LRM15s and its large laser with no less than an 11 for any rolls! As usual the missle clusters were kinda meh, but whatever it hit at least.

As for my mechs above, collectively about 1 weapon in 5 actually hit their targets, though I did at least get a box cars roll on the cluster chart for the lone LRM20 of the Stalker that hit. That aside though, many, many civilians no doubt died horrible deaths.

*****

In the end, my Hunchback on point as badly beat up and the one mech I lost, the Stinger, I fully expected to as it was the cheapest thing on the board by a vast margin of points! the Stalker's left torso was exposed meaning had we gone another turn it would have tried to hide to dump the SRM ammo in that location before continuing on it's bonsai charge! Lastly the Atlas' left arm was in ruins but otherwise was doing fine. The loss of the laser in said arm would have eliminated and future over heating issues. The rest had just a few minor dings with one Awesome and Hunchback each leaving the board untouched!. 

On the other side, Screech's Thor had taken a few decent hits, but no internals . Whereas his collection of tanks ranged from untouched to crawling off of the board trailing busted track links whilst a few drivers struggled thru multiple, stacked driving penalties! One Joust also lost it's weapon's stabilizer in the last round which would have been an issue had we continued. 

So it was kindova draw I guess. 

Wednesday, September 4, 2019

The dropship has landed!!!


Okay first up, a bit of a USPS rant here. I commented on my prior post in response to WestRider on how my last birthday purchase was circling the state of Tennessee due to the US Postal Service's gross inefficiency. The approximate driving distance my package had to go was about 1000 miles. In the end, thanks to tracking I saw that my package went about 2400 miles (and the box looked certainly looked like it upon arrival). Luckily there was lots of bubble-wrap and all arrived intact!

The 3d printing resolution is pretty good, with print lines really only noticeable on the top of the shuttle itself.

I'm super thrilled with my dropship and landing pad from Hardware Studios!! I opted for the smallest of their dropships (it's about 3.5" in diameter) due mostly to budgetary concerns so its too small to carry mechs. Instead its more of the K-1 Dropshuttle size, making for a good objective and line-of-sight blocker. It also sits perfectly on the landing pad. 

Extra gratuitous pic for no other reason then just because.

As for the pad, its quite large (9.5" x 5.5") and will occupy the space near the parking lot on my new battle mapsheet. It has an open slot on the side for a switch if you're one with the technical prowess (I am not) for LEDs or the optional magnetic setup that allows the shuttle to hover above it. The latter is quite cool but also quite expensive ($79.95 on amazon). 

These paint up in just minutes, its all dry brushing!


As you can see, these are all victims of my pilots/crews' stellar gunnery skills...


I also got some resin, textured bases for my mechs w/o the pewter tab between their feet and vehicles. I also bought two packs (totalling a dozen) 6mm scaled cardstock buildings from Gamecraft Miniatures. Whilst I certainly need more buildings beyond the pad, shuttle and these first few buildings, I'm off to a good start for my urban warfare setup. I have some Space Marines on ebay, and am hoping I can use some of the funds from those when/if they sell to also put towards more terrain (and not just bills).