Due to a few dropouts' both prior to and on the day of the tourney itself, only three of us showed up with one of the TOs playing as ringer to balance the numbers. I felt bad for the TOs who put lot of effort into this, nonetheless fun was had by all (5 of us).
My record: 0-3. Which...while certainly not the best showing does fit perfectly with my Society force, as they were exterminated by the end of the Wars of Reaving. Going off of past 40K tournament experiences, I figured I would be facing stupid lists, so I made a stupid list:
Faction: The Society (Note: my mechs are in Clan Coyote's Rho Galaxy colors)
Force: Mech Trey consisting of:
Bane, standard
Man O' War B
Warhammer IIC, standard
Gnome battle armor Un (Squad of 3), riding on the Man O' War.
All mechwarriors and the gnomes were G:3/P:5.
My list featured HEAVY firepower, armor and not much in the way of mobility which cost me. Inflexibility aside, The Warhammer IIC did by far the most damage, the Man O' War provided some semblance of hope due to its speed (it got a few good licks in too), whereas the Bane in particular was the most entertaining of my units. The Gnomes snagged an objective in round 3 but did little else of particular note.
I was using a little tacklebox full of dice for the 10 UAC-2s die rolls (only 3 guns jammed across all 3 games). While everyone loved the tackle box idea, Noah noted it was very intimidating to have that many dice coming at him at once, even if they only were UAC-2s. The fact that in every round, I parked the Bane on the closest high point to my deployment zones and rained irritation across the boards was also commented on, because it was almost impossible to get out of its range.
I only took few pics as we were allotted 2 hours per round which in Battletech is not much. Needless to say, specialized ammo would be quite useful as running out was more or less impossible. That said my Bane did finally empty 2 of its UAC-2 ammo hoppers, dipping into the second bins in the last round.
I did take pics of what turned out to be the most hilarious(-ly bad) moment of all of my games. Noah was using a Gryfalcon (I think?) as a proxy for a Phoenix Hawk IIC. After picking up an objective in round 3, its mission was to just survive.
Jumping into a depth 2 water hex with his pristine mech, he failed the landing, rolling a PSR of a 3 (only needed to roll a 4). His mech suffered 8 points of damage all to the CT due to the belly flop, which necessitated 2 'water breach' rolls of less than a 10+ (never heard of that before), he failed one, causing the CT to flood, wrecking his mech, and costing him the loss of the objective as well.
lol, nuts. In hindsight we determined that he could have just hid in the corner of the board and survived as I was too busy trying (and failing) to kill his Legionnaire which was running away with 2 objectives. The missed DFA was also his and I told him that going forward he wasn't allowed any more jump jets.
In addition to my best painted award, Noah got best sportsman and John best general and best overall.








Noah's cursed Phoenix Hawk IIC 5 was proxied by a new Jade Hawk (Republic Era, but we make it work for the Jihad. They're like brothers side-by-side), and the Legionnaire was proxied by an even newer Shockwave (Dark Age, but honestly the Shockwave is a dead ringer for the Jihad Era's "Muse Fire" unique LGN, with its torso cockpit and huge RAC on the shoulder).
ReplyDeleteNoah really played the hell out of his list, not bad for a guy with like 3 hours of instructional gameplay and some YouTube videos for his full prior Battletech experience.