Monday, July 28, 2025

Exercising the Nuclear option...

Right were this debacle fell apart...

Following my last campaign game and its subsequent rant. Last Tuesday I finally played the follow up mission where my wrecked lance, and a second 4100BV relief lance had to escort the spy again. My relief force was an Assassin, Phoenix Hawk, Panther and Valkyrie, all base models with 3/4 pilots in all but the Valk which had a 4/5.

We used my coolant truck rather than the ugly mini provided for the spy's truck. The spy was once again riding in the same 40HP vehicle with and SRM2 turret, 1 whole vehicle hit location, and the movement curve of a Demolisher tank. My mission was to escort him/her to safety, 3 maps away (where the relief force was coming from), as well as get all of my mechs off of the board, inflicting what damage I could on the OpFor along the way. 


Victory lay waaaay over there on the right edge.

The OpFor was a lance  consisting of a Mongoose, Locust, Wyvern, Crab and a Partisan tank. All base models I believe. I had 2 *free* turns of movement before the persuing OpFor arrived. My locust ran like hell, as did the slow ass truck on road for what little benefit that provided. My relief force did the same but was so far away that only the Assassin, moving almost like a LAM and the not far behind Phoenix Hawk would really take any part in this debacle.  

 Only the all but destroyed Royal Locust would manage to get across the whole board, the rest of the original lance would perish on the first map, with the truck barely making it onto map two before it's demise seen here. 

When the OpFor arrived, my last stand started with pummeling the Wyvern with all the Stalker and Hunchback could muster. In return, my commander's stalker was decapitated by a large laser hit (the head took a medium laser in the prior game), killing my CO instantly and dropping her shattered machine. The following turn, as the OpFor (unsurprisingly) caught up with and destroyed the truck, the Hunchback Alpha struck, and would have risked a shutdown from heat due to a last game engine hit had it not been destroyed out right (as it was). 

The Buffet Assault Group's roster post-game.

The only saving grace was the Assassin managed a snake eyes location on the Mongoose, inflicting an engine and gyro hit, sending it into withdrawl. The following turn my forces started to retreat enmass with the Catapult also falling to 2 more engine hits. 

Sounds fun doesn't it? 

On top of the suicide mission with no hope of victory, I was penalized -30 warchest points (about the cost of a light mech) for each mech lost, and a further -40 warchest points for the loss of the truck. This was somewhat mitigated by gaining +25 WCP for each OpFor mech sent into with drawl, those being the Mongoose and the Wyvern which was down to 1 structure point left in it's left leg. 

This scenario was so much fun that after the game I posted on the campaign discord channel that (quote):

 After playing back-to-back not at all fun to play scenarios & I’m not throwing any shade at Shadowstar either, The Buffet Assault Group is breaking contract. 

I’m out of the campaign, best of luck to the remaining players.

Shadowstar who was running the OpFor and had already suffered thru this scenario himself and was apologizing profusely throughout the game (and preemptively before any mechs were even deployed). His game ran better than mine only as he managed 3 consecutive headshots on the OpFor. That said, his spy truck died at the same approximate location as mine did. Extremely good die rolls should not be the only path to victory (I think his game was more or less a draw). We have no idea how the spy truck was supposed to cross the whole map, and why this didn't pop up in 'play testing'. 

The cat herder returns!

My exit caused a bit of an uproar, many private convos with folks in and out of the campaign, and ultimately is causing this leg of the campaign to end on this game. Digger will be once more taking the reins of scenario creation back. The guys who were running don't want to 'deal with the dysfunction' and don't understand why nobody is having any fun getting pasted repeatedly in no-win scenarios (they seem to be enjoying themselves, go figure). 

It wasn't my intention to kill this leg of the campaign, but after taking a month and a half of the summer off from the campaign itself, my first game back felt like an infuriatingly wasted night, instead of a fun time as it ought to be. I've also been told that the nerd rage was steadily building across the board and all that I said in my private convos with Digger post-exiting the campaign has already been said by most everyone else on the players side.

So my TBAGers will return, no doubt enticed back by a lack of other employment options and perhaps a meal plan tossed in to sweeten the deal.  


Thursday, July 17, 2025

Hills!

 o/ 

Just a quick post, nothing flashy this time around, but oh so essential: hills. 




Nick 2.0 printed these for me aways back along with several buildings, six of which I have painted already. While I have plenty of buildings and stuctures, and even enough trees for a full on forest, these are my first hills. These were just an exercise in dry brushing with some flock added to break up all of the shades of brown. 

Monday, July 14, 2025

Shrooms, kitties and clan mechs oh my!

 o/

Nick's Awesome AWS-9M taking shelter amongst the giant shrooms.

Earlier this week Nick 2.0 came over for a game, I really didn't take enough pics for a battle report, so am just posting a few photo highlights. 

Poor Neeka, pouting as her lounge table has been turned into a dumb battlefield again. 

Nick's Commando COM-2D skulking behind a burning tower as my Hunchback HBK-4P and an AC-10 Hetzer close in... 

We called the game early due to time. Nick called it a marginal victory in his favor. It was more of a crushing vistory by that point as he had accomplished far more objectives than I. That said, I had beaten the hell out of his Awesome in the last round played. Likewise my Dragon lost a side torso to an ammo explosion but didn't die for once (thank you CASE!). 

*****

The Fast & The Furious sequel number...what? 10? 12, 13?

I also finished up a trio of clan mechs for the Desert Horde. Previously known as the more generic Desert Force, I went back and updated all of the prior post's labels to now say 'horde'. With the addition of these three, to go with my Mongoose and six Mercuries, I will now be able to field a clan second line binary where the slowest mech has an 8/12 movement rate! These three are also the only ones with any appreciable offensive firepower in said binary. 

Piranha, the only mech that makes me want to play Alpha Strike.

Locust IIC, the arms have 8 ER small lasers, rather than the SRM-4s that they look like they carry.

The binary commander's rocket ship Fire Moth.

Some time ago, I also painted up a point of Elementals for the Fire Moth to carry around as ablative armor. I am planning on a third star that will have a much more normal rate of speed, allowing me to field a full second line trinary. 





Monday, July 7, 2025

It's got an axe! RUN!!

 o/

lol, these three are the latest to cross the finish line. The Axeman is painted to match my 5th Donegal Guards, and the two Howlers are for my newest faction: Clan Fire Mandrill Kindraa Mattila-Carrol (yeesh, that's a mouthful!). I also tried out some of my new AK diorama (basing) paints on these and am really happy with the results. 

Applied to a sacrificial base, it looks good as is.

However I added a sepia wash and once dry again, I drybrushed it with wraithbone and I really like the final result. So much so that I did just the same on my Howlers below.

First up the: Fire Mandrills. These howlers were previously painted in Jade Falcon colors, but were stripped and repainted. the rest of that JF star will go to the Desert horde where I will be able to field a stupid fast, second line binary.  As for the Mandrills, I just liked the color scheme, yellow with black & red trim. Though you have to be careful not to add too much red trim, or else you start to get McDonalds' vibes...

The outlandish, yellow, red and black almost work as a sort of camouflage in the desert scrub landscape of their bases.

The side of the Howlers that you most often see as these little fuckers run away at lightning speed!

Saving the biggest for last: the Axeman AXM-2N. This mech joins the Steiner Scout squad, and matches them reasonably well. Especially after I truncated the disasterously difficult painting of the 'scouts'. As such, I will add 3 more assault mechs to fill out a second lance, if not expand them further to an entire assault company (because Steiner).

Folks like to try and get in close to missile boats, but not this one!

Mech #6, I had to look up the number on the Steiner Scout Squad post to make sure I didn't duplicate the numbering.

Note the Jade Falcon Hunchback IIC-turned-stepping stone and the 'concrete' AK diorama paint.