o/
We're coming to get ya!
Friday night I played the final game in the 2nd section of our campaign. I was teamed up with another player (Kevin) and we were to assault a fortified position and kill the enemy commander's CGR-SB. The enemy force consisted of an Enforcer ENF-4R, Blackjack BJ-1DB, A Hunchback HBK-4G, a Griffin 1N, CGR-SB, Grasshopper-GHR-5H, a Victor & a Longbow (I think that was all of them) and they were supplemented with 5 defensive turrets (and a hellova lot of intervening terrain).
A whole lotta whoop ass!
I had a Stalker STK-4N, a Charger CGR-SB, a Merlin MLN-1A, Catapult CLPT-C1 and a Hunchback HBK-4N & Kevin's St. Ives force had a Marauder MAD-3D, Highlander HGN-733C, Grasshopper GHR-5H, Warhammer WHM-6D, Phoenix Hawk PHX-1D, Griffin GRF-1N and a Charger CGR-1A5
Our primary Target, piloted by Katrina...something.
Here's how it all went down:
The initial surge forward with my allies going after the forward deployed Griffin whereas I zeroed in on an Enforcer and we both shot up some turrets as well.
Turn 2 was much the same though the enemy griffin was still in the backfield and would continue to be a thorn in our sides. I got a lucky CT crit on the enforcer inflicting 2 engine hits.
Unfortunately, if I recall correctly the charger's AC-20 missed in this scrum
In this round my shooting vs. the Enforcer was largely inaccurate, whereas it continued to blaze away, heat be damned!
Hi there!
I thought this side would be an easy shot over a small hill and into the backfield. But there was the small matter of a twin PPC turret and a pair of AC-20s heading my way...
My Hunchback lobbing LRMs forward while somehow that damned Griffin is still over there...
My Stalker unloaded into the approaching mechs (I forget which one) and received an AC-20 slug to the right torso in return! It would fall back the next turn to dump the SRM ammo stored in said torso as a safety precaution.
My Catapult, closed to point blank range and hit (but didn't kill the Enforcer). No, it's ammo cooked off due to overheating so much!
The Hunchback breaks off to savage the Marauder, while the Victor continues towards my Stalker.
My Catapult's hoppers start to run empty (no reloads from the last game) as it trades fire with the Longbow on the hill. My charger meanwhile got the absolute shit kicked out of it this turn, taking 2 head shots including a 2 crits that took out the medium laser and the sensors!
Whilst the damned enemy Griffin had gotten the absolute shit kicked out of it, it was still back there and went in for the DFA to try and crush what little was left of my Charger's head!
The Victor closes into knife fighting range and gets lit up as does my Merlin, I didn't direct any fire at the Griffin with a Victor running straight at me!
Which is fine because one of my shots punched thru and hit it's AC-20 ammo bin, vaporizing it!
...and the Griffin failed it's to-hit roll and fell right on by my Charger for an 18 point landing!
At this point, the FLGS was closing and we had to call it. While the enemy Charger had not been destroyed we were declared the winners having inflicted more damage than was taken. In the end the Pirates lost an Enforcer, a Victor, and four of their 5 turrets. all remaining mechs on the table were damaged to varying degrees, but none were down.
Kevin & I split the salvage, he got an armorless T-Bolt and I got a 1-legged Locust (might not seem even but I have a Locust mini and not a T-Bolt so was fine by me), 200 warchest points, and a pile o' loot as well, huzzah!
Scott (in the blue shirt) playing the OpFor for Barry in the 3rd round scenario that I played
here.
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