Neither mech is mine...
Nick 2.0 and I got together for a game this past Friday night after my tentative Bolt Action 3.0 game got postponed by a week. It was my turn to pick a scenario and after perusing teh interwebz' multitudes of fan-made scenario offerings of 'Use these pre-selected mechs, with these mechwarrior skill values and then basically just kill each other' I was getting pretty annoyed. However I did find one that had potential, and after some heavy editing it came out like this:
An army marches
on its stomach:
A convoy of 4-6 disabled mobile field kitchens
(MFK) are equally spaced along the map along the center line. Any mech or
vehicle can drag/tow a target MFK back to their board edge. A mech or vehicle unit
must be in the same hex at the end of their movement phase as the target MFK
with at least 1 MP left to be able to start dragging/towing it. Mechs without 2
hand actuators and vehicles must use 1 turn to secure/attach the target MFK. Mechs
& vehicles cannot attack enemy units while securing an MFK. The dragging/towing
unit suffers a 50% reduction in their walking/cruising MP and cannot run or
jump. A dragging mech cannot fire weapons in either arm, nor can a towing vehicle
fire from the rear arc while towing an MFK.
A unit earns 1 VP for each MFK returned to
their home map edge.
This ties in nicely with our
convoy escort scenario game as we would be using the same heavy tracked APCs and trucks for the immobilized field kitchens. Game size would be the usual 4K points, except we went for Clan Invasion era mechs rather than our usual Succession wars as I wanted to use some of my Clan forces. Overall I didn't think the scenario wouldn't be too difficult. I mean, it ought to be easy enough for us each to at least drag one or two off successfully.
But then...
Anthony was in attendance at the FLGS and he is a recent convert to the Battletech cause, has some mechs, has read the rules, but has never played a game. With no other players present he was going to just watch, but instead we made it a 3-way scrum. His role in the above scenario? He would be defending his field kitchens. Simple, easy, no problem.
Oh wait, everything I have is only 20 tons and now there is a defending force to contend with. Fuck.
Nick's Marik force wasn't nearly as perturbed by this new addition that they would to have to contend with.
Anthony's Lance. In the backfield he has a Griffin checking out an MFK's menu.
The Battlefield with the convoy in the middle. We determined that the board edge would be 12 hexes from the center line.
What follows is less of the usual battle report and more of a highlight reel as I only took a few photos.
My Piranha decides to go out with glory running at the Axeman that was trying to grab an objective. Due to my high defensive modifier (my mechs were averaging +3-4 all game), the Axeman missed with everything including its axe! I did some damage but nothing too major.
The Death of one of my Howlers. I believe it survived this exchange, but in the next turn as it was running on by it took an ERLL to the CT rear and that was all she wrote.
Having survived somehow, the Piranha gets behind the Axeman and sandblasts it a little bit. I believe that I ground all of the armor off of one of the rear side torsos, but nothing went internal. The piranha had to go & hide for a bit as expecting to die at any moment, I kept alpha-striking and it ended the turn at +12 heat!
Nick's Griffin was trying to get away with an MFK (and made it about half as far as my dead Mercury did on the other side of the board). However unable to shake the piranha off of it's tail for 2-consecutive turns, the massed MGs got several possible crit rolls and I rolled a boxcars, taking off the side torso and inflicting 3 engine hits in the process!
The last turn of the game, Anthony's Hatchetman goes in for its first ever swing in close combat only to miss. I don't recall if the Catatphract landed a punch or not in return, but both mechs survived the encounter.
This is about par for the course for the whole game, little green mechs running in all directions. They didn't do much damage, but was the first time I've had Nick flip off my mechs in a game, lol! I believe the Wolfhound blew one of the side torso off of the Dasher in this pic, totally disarming it after it had lost its other arm previously.
In the last turn, Anthony commented that his Griffin was untouched. I clipped it with a single, lousy LRM. However, Nick's Axeman connected with it's LPL & AC-20 and thoroughly ruined the Griffin's previously pristine state.
Due to time we had to call it there. No MFK's were captured giving Anthony the victory by default. Nick & I each managed to drag one a short distance before our mechs were each gunned down. My 'Fast & the Furious' star ended the game as more of a triangle with the Mercury and 1 Howler down, and the Dasher reduced to a free roaming torso. That said, my Piranha's pilot earned a future spot in an Omni-mech for being the first time I've ever had a Piranha take down a mech in a game of Classic (whereas doing that, is standard practice for the Piranha in Alpha Strike).
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