Friday, October 4, 2024

This week's mechs

 o/ 

The grab bag continues...

I think one of the things that I like about BattleTech is that I can complete forces before I really get bored of them. I mean, I paint more or less everything piecemeal, barring the occasional burst of impetus with one faction or another in 40K. However when painting random models here and there for 40k, there's little feeling of accomplishment because so fucking many are needed for a damned army of any appreciable point value. 

Whereas with BattleTech, I really don't foresee any of my forces exceeding a company (or maybe a binary for the Clans) in size. Often its a combined-arms company/binary which further breaks things up. Also, in BattleTech, its rare to have too many multiples of the same model. For instance, the lowly but beloved Urbanmech is my most common mech at 14 models, with only 7 in the same color scheme. In 40k, in most cases that's not even a squad!

But anyways, enough pointless rambling! What you see above and below is what I (finished) painting this week. I say finished as I still have another lance's worth in-progress. 

Marik Militia Marauder & Chameleon

The Marauder always was, and still is a pretty mech, all the more so now that it is painted! 

I know that my buddy Neverness loathes BattleTech, but I am sure he grew up on Robotech as much as I did, and would most likely be at least a little nostalgic about this model. Even if only in secret...

Both of these mechs are stomping around on their not-so-friendly neighbor's planet. 

The Chameleon is primarily a trainer in the fluff, but I am hoping that it will be a decent mech in battle.

Its mostly energy weapon load out is supposed to train pilots not to overheat their machines. Well, unless they're in point blank range, I doubt all those small lasers will even fire, much less over tax the heat sinks!

Painting that old Imperial Guard icon in blue, under these mechs was a real treat I can assure you!

Meanwhile in the periphery...

The Masakari T of the Scorpion Empire is the whole reason that this mech was painted in their colors. It mounts the perfect blend of Clan & Inner Sphere tech, with just a splash of periphery garbage to round things out. 

It mounts 2 Clan ER PPCs, 2 plasma rifles with 3 tons of ammo, and most importantly, a circa 1950s era rocket launcher 10!

Oh good, he/she didn't step on their little friend!

Also in the periphery...

This Retrotech Griffin is the newest acquisition of my deep periphery, piss poor mercs: Battle Rattle. Built to primitive standards, yet refitted with a large laser and MML 5 with 1 ton each of LRM & SRM ammo, it wields a missile launcher far more advanced than any other mech in my Battle Rattle force. Yet, it is of course built on a woefully obsolete mech, perfection! 

Its a little hard to see under all of the grime, but it says 'Kill!' on the gun arm. 

I was tempted to fit this arm with modular armor to match the model (this arm is clearly much better armored...well, at least visually), but the negatives vastly outweighed any appreciable benefit. 

This coming weekend is the FLGS' Solaris event. While I have a 'list' of 2 mechs to bring (TOP SECRET: on the very outside chance that any of my opponents Saturday read this), you know me. Meaning, I'll likely be pondering alternative builds from my collection right up until the last moment!