Mini as in really small games, not just games with miniatures.
This doesn't look like a fair fight, but looks can be deceiving...
This all started out with instead of the usual 'hey do you want to play this week?' Nick instead issued the following Batchall:
at an annoyingly high volume
The Wolves of Kerensky have have claimed this world for their own. What tame dogs defend it? A trinary of Delta Galaxy's Red Keshik stand ready to attack!
I challenge you to a Trial of Possession for the relic Griffin 1A known to be in your charge. (I just want the record sheet, I don't have that one) I bid two assault Battlemechs for the for the paltry task of subduing your forces.
(Yes, I'm quoting him here)
Caught off guard, but playing along I replied:
Greetings lapdogs of Kerensky, we will gladly bestow the blessings of Blake upon you...
I quickly consulted Google ROM for clan bidding protocols, and thus the bidding began.
After some back and forth, we settled on 2 'secondline' WoB Medium mechs vs. a single heavy Clan Omnimech, and we both agreed the match up was Bargained well and done!
Not knowing what the lone Clan heavy omni would be, I guessed (correctly) that it would be a Timber Wolf/Mad Cat (a prime variant) with a 3/4 pilot. I opted for a pair of Crab CRB-30s with 4/5 pilots which doesn't seem to be a fair matchup despite being two-to-one, but they're C3i equipped, mwuhahaha!
We also each had a backup lance of 3020s lights & heavies just in case the trial went really quickly.
The kitties help prepare the battlefield...
Checking line of sight from the rear Crab that was benefiting from the C3i mod bonus!
In the initial exchange, this Crab took a pounding! That said the replied with a few PPC hits in return, including a snake eyes crit roll that dealt an engine and gyro hit!
The next round was brutal again for the lead Crab and the Mad Cat which suffered enough damage to drop it due to the damaged Gyro.
The lead Crab goes down as it's side torso is removed, taking a big chunk of the XL engine with it. Meanwhile the Mad Cat hits the ground again.
At this point, both opponents were in dire straights and my dice went suddenly cold and so tried to put a bit of space between us resulting in few turns of maneuvering and sniping at range. With only 1 arm remaining and the left torso dangling by a thread, that was not a winning prospect.
Offering his final prayers to the Blessed Blake, the WoB pilot realizes that there is no escape and meets the charge, hitting with all of his remaining weapons!
Unfortunately, so did the Mad Cat and not even halfway thru its damage rolls the Crab's left torso (and again, half of the XL engine) tore away and the soon-to-be-scrapped Timber Wolf was victorious!
With the trial complete, he would receive his record sheet (actually I sent him all of my Primitives XTROs, plus the Retrotech and the custom sheet that I use for the aforementioned Griffin 1A). There was time for a game, but not a full lance each. So we opted for a single heavy and light each, again with base pilots.
Nick had a base model Marauder & Valkyrie of the Donegal Guards, and I had a Thorn F (the base N model is actually advanced tech) and a primitive Archer of the Arcturan guards. So a training mission it was to be!
Yes! The Thorn can see the Marauder, which also means...
Feline intermission. Neeka doesn't usually like strangers, but she really seems to like Nick.
Not pictured was the end of the Thorn at the hands of the Valkyrie. Nor was the epic, two-turn continuous close combat brawl between the Archer and Marauder (seriously, WTF? Those two ought never be involved in lose combat of any sort) which resulted in the death of the Marauder due to a leg loss.
The jumping Valk taunting and dodging the slow moving Archer. Each side was scoring hits, but one was far more heavily armored than the other.
Finally ready to 'end it'. The Valk surprisingly moves not off of the table edge, but into 'magic range' for the LRMs (7 hexes). In this last brutal exchange of the night, the Valk hits with both its medium laser, and several LRMs land but the wounded Archer still stands. It replied with a whopping 32 LRMs connecting, all but dismantling the already heavily damaged Valkyrie! Which toppled and summarily ran up the white flag.
All in all it was a very fun night!