o/
Easy-peasy, right? Note: the incorrect die was used for the Atlas' movement.
Nick came over for another game and below was the scenario that I came up with.
Unfortunately one of our mechwarriors has fallen gravely ill and had to be medevac'd out immediately. His (canon though quite) unique mech is unfortunately still out in the field and his senior technician is the only other person who knows how to pilot the machine. As he pilots the miserably slow (Urbie slow) machine back to base, a small escort has been detailed to accompany the priceless mech home, we can only hope that enemy forces don't try to ambush us along our route...
Originally I said 5K BV and early succession wars, Nick asked if he could upgrade to a little Star League era tech right about the time I realized that my Wolf's Dragoons showed up in the lostech era. That said, I was running a canon custom mech (albeit with a shitty pilot) and said why not (eschewing advanced weaponry, Nick mainly want after double heat sinks, though there were a few other bells & whistles).
The objective, was to get my Wolf's Dragoons' Behemoth BHN-6H across the board (theoretically made all the easier as it was a straight shot, and there's a hex of free movement on pavement which is handy as it moves as fast as an Urbie). The technician driving this monster was a 5/5, which dropped the BV down to a reasonable BV of 1533.
Here's how it all went down:
My Dragoons force: The aforementioned BHN-6H, escorted by an AS7-D, HOP-4B & a WSP-1D
Getting the requisite cat on the game table pic out of the way early.
Nick's OpFor sporting it's new lightning scheme.
The battlefield during the opening moves. Nick asked what malady befell the Behemoth pilot. Food poisoning? However with the Canopian pleasure circus dropship on the platform, we decided it was an STD.
You see those modifiers? Yeah, nobody hitting anybody in this corner.
The Hoplite and Phoenix hawk exchange some early shots.
Moving in, close and fast!
The Atlas jumps runs out on point taking advantage of the extra movement.
That's a hellova decoy! I know my LRM 20 lit up the Battlemaster.
And the fun continued with the Battlemaster taking the worst of it.
The Behemoth lobs some in accurate shots into the surrounding city, while taking several hits in return. Luckily it stayed on it's feet.
The Hoplite just kept hanging back and laying down fairly decent fire support. I do believe it took a PPC to the head right here though.
Ah, a good old fashioned scrum ensues. The Atlas holds the Warhammer still and puts an AC-20 slug right into the CT rear! Unfortunately (and as would be the case pretty much all game, I failed to roll a crit). It the threw 2 punches, one of which connected and shattered the Warhammer's head, but again failed to Crit. Return fire more or less targeted the Behemoth, though an SRM volley hit the Atlas which had a golden BB that delt 2 engine crits to the already toasty Atlas. Not good.
While it took a few shots to its heavily armored rear torso with no ill effect, virtually all of the hits sustained by the Behemoth were to either it's head, or its right leg. Mostly though, it was just the leg.
So, suffering the fate of most of my light mechs, the Behemoth goes down due to a leg loss, costing me the game just a few turns in.
Seriously, WTF?
We interrupt this broadcast for a feline intermission...
With the Behemoth down, all guns turned towards the Atlas. It could only return fire with the LRM due to the high heat levels. The Wasp & Hoplite did their best to help the big guy but under the concentrated fire...
Down it went, suffering a gyro hit before falling. THAT would essentially be it's death knell as it's piloting jumped up to an 8.
After inflicting 20 points of self inflicted damage in failed attempts to get up, it propped itself up and heat be damned it fired the rear lasers hitting the Stinger and sending some LRMs downrange. Damage inflicted on the prone mech knocked the Atlas' pilot out cold for 5 turns. Sad face.
The wasp jumped in behind the Warhammer, and lost its left torso to the Battlemaster, but in return...
It put a medium laser into the head of the Warhammer which the Atlas had punched earlier, decapitating the mech!
Yup, time to run!
In the last act of vengeance, the Phoenix Hawk did a death from above, crushing the cockpit of the Hoplite which took a PPC to that location earlier in the game! With that, the Wasp bolted.
Welp, it seemed like a good scenario, especially with 50+ points of armor and structure in each leg alone, but...when that's all that gets hit (and I watched the rolls, it was totally random) is a single leg for the most part. There's not much you can do about it.
I was pleased with the Atlas this time around, as most every AC-20 round hit aside from those needing box cars, and it more or less looked like hamburger when it was taken out of action. Whereas the Hoplite only took a few hits, unfortunately two went to the head.
The Stinger aside, Nick's Battlemaster was in pretty bad shape and and I think the Phoenix Hawk was pretty well beat up as well. It was fun though, and I enjoyed not being on the wrong end of the AC-20 for once! As for the Behemoth, well...next time it is used, it'll be with a real mechwarrior behind the wheel.